# RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering

arXiv: https://arxiv.org/abs/2411.09749 · HTML: https://mlsanity.com/paper/2411.09749/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 52 references that are in the map.
- First posted on arXiv 14 Nov 2024.

## Builds on (most cited first, 30 of 40)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [The Limitations of Deep Learning in Adversarial Settings](https://mlsanity.com/paper/1511.07528/) (2015)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Understanding Deep Image Representations by Inverting Them](https://mlsanity.com/paper/1412.0035/) (2014)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Adversarial Examples: Attacks and Defenses for Deep Learning](https://mlsanity.com/paper/1712.07107/) (2017)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Spring: A High-Resolution High-Detail Dataset and Benchmark for Scene Flow, Optical Flow and Stereo](https://mlsanity.com/paper/2303.01943/) (2023)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Strike (with) a Pose: Neural Networks Are Easily Fooled by Strange Poses of Familiar Objects](https://mlsanity.com/paper/1811.11553/) (2018)
- [Differentiable Rendering: A Survey](https://mlsanity.com/paper/2006.12057/) (2020)
- [TIDE: A General Toolbox for Identifying Object Detection Errors](https://mlsanity.com/paper/2008.08115/) (2020)
- [Towards the Science of Security and Privacy in Machine Learning](https://mlsanity.com/paper/1611.03814/) (2016)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Adversarial Attacks Beyond the Image Space](https://mlsanity.com/paper/1711.07183/) (2017)
- [Adversarial Objects Against LiDAR-Based Autonomous Driving Systems](https://mlsanity.com/paper/1907.05418/) (2019)
- [Adversarial Machine Learning in Image Classification: A Survey Towards the Defender's Perspective](https://mlsanity.com/paper/2009.03728/) (2020)
- [DTA: Physical Camouflage Attacks using Differentiable Transformation Network](https://mlsanity.com/paper/2203.09831/) (2022)
- [Improving the Transferability of Targeted Adversarial Examples through Object-Based Diverse Input](https://mlsanity.com/paper/2203.09123/) (2022)
- [ViewFool: Evaluating the Robustness of Visual Recognition to Adversarial Viewpoints](https://mlsanity.com/paper/2210.03895/) (2022)
- [Exploring Adversarial Robustness of Multi-Sensor Perception Systems in Self Driving](https://mlsanity.com/paper/2101.06784/) (2021)
- [Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling](https://mlsanity.com/paper/2307.01778/) (2023)
- [Invisible Perturbations: Physical Adversarial Examples Exploiting the Rolling Shutter Effect](https://mlsanity.com/paper/2011.13375/) (2020)
- [Adversarial Examples in Modern Machine Learning: A Review](https://mlsanity.com/paper/1911.05268/) (2019)
- [Physical 3D Adversarial Attacks against Monocular Depth Estimation in Autonomous Driving](https://mlsanity.com/paper/2403.17301/) (2024)
- [3DB: A Framework for Debugging Computer Vision Models](https://mlsanity.com/paper/2106.03805/) (2021)

## Built on by (most cited first, 3 of 3)

- [UNDREAM: Bridging Differentiable Rendering and Photorealistic Simulation for End-to-end Adversarial Attacks](https://mlsanity.com/paper/2510.16923/) (2025)
- [ComplicitSplat: Downstream Models are Vulnerable to Blackbox Attacks by 3D Gaussian Splat Camouflages](https://mlsanity.com/paper/2508.11854/) (2025)
- [Towards Universal Physical Adversarial Attacks via a Joint Multi-Objective and Multi-Model Optimization Framework](https://mlsanity.com/paper/2605.17772/) (2026)

## Abstract (arXiv)

Differentiable rendering techniques like Gaussian Splatting and Neural Radiance Fields have become powerful tools for generating high-fidelity models of 3D objects and scenes. Their ability to produce both physically plausible and differentiable models of scenes are key ingredient needed to produce physically plausible adversarial attacks on DNNs. However, the adversarial machine learning community has yet to fully explore these capabilities, partly due to differing attack goals (e.g., misclassification, misdetection) and a wide range of possible scene manipulations used to achieve them (e.g., alter texture, mesh). This survey contributes the first framework that unifies diverse goals and tasks, facilitating easy comparison of existing work, identifying research gaps, and highlighting future directions - ranging from expanding attack goals and tasks to account for new modalities, state-of-the-art models, tools, and pipelines, to underscoring the importance of studying real-world threats in complex scenes.
