# Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging

arXiv: https://arxiv.org/abs/2411.09176 · HTML: https://mlsanity.com/paper/2411.09176/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 148 references that are in the map.
- First posted on arXiv 14 Nov 2024.

## Builds on (most cited first, 30 of 36)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Recurrent Models of Visual Attention](https://mlsanity.com/paper/1406.6247/) (2014)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Masked World Models for Visual Control](https://mlsanity.com/paper/2206.14244/) (2022)
- [Learning to Reason: End-to-End Module Networks for Visual Question Answering](https://mlsanity.com/paper/1704.05526/) (2017)
- [Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation](https://mlsanity.com/paper/2107.00644/) (2021)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [Predicting Goal-directed Human Attention Using Inverse Reinforcement Learning](https://mlsanity.com/paper/2005.14310/) (2020)
- [Gazeformer: Scalable, Effective and Fast Prediction of Goal-Directed Human Attention](https://mlsanity.com/paper/2303.15274/) (2023)
- [Finding any Waldo: zero-shot invariant and efficient visual search](https://mlsanity.com/paper/1807.10587/) (2018)
- [Hierarchical World Models as Visual Whole-Body Humanoid Controllers](https://mlsanity.com/paper/2405.18418/) (2024)
- [Unifying Top-down and Bottom-up Scanpath Prediction Using Transformers](https://mlsanity.com/paper/2303.09383/) (2023)
- [Deep Reinforcement Learning-based Methods for Resource Scheduling in Cloud Computing: A Review and Future Directions](https://mlsanity.com/paper/2105.04086/) (2021)
- [Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases](https://mlsanity.com/paper/2106.02953/) (2021)
- [Comparing object recognition in humans and deep convolutional neural networks -- An eye tracking study](https://mlsanity.com/paper/2108.00107/) (2021)
- [Beyond Average: Individualized Visual Scanpath Prediction](https://mlsanity.com/paper/2404.12235/) (2024)
- [CQM: Curriculum Reinforcement Learning with a Quantized World Model](https://mlsanity.com/paper/2310.17330/) (2023)
- [Spatial statistics and attentional dynamics in scene viewing](https://mlsanity.com/paper/1405.3270/) (2014)

## Built on by (most cited first, 2 of 2)

- [Peering into the Unknown: Active View Selection with Neural Uncertainty Maps for 3D Reconstruction](https://mlsanity.com/paper/2506.14856/) (2025)
- [Learning to See Through a Baby's Eyes: Early Visual Diets Enable Robust Visual Intelligence in Humans and Machines](https://mlsanity.com/paper/2511.14440/) (2025)

## Abstract (arXiv)

Imagine searching a collection of coins for quarters (0.25), dimes (0.10), nickels (0.05), and pennies (0.01)-a hybrid foraging task where observers look for multiple instances of multiple target types. In such tasks, how do target values and their prevalence influence foraging and eye movement behaviors (e.g., should you prioritize rare quarters or common nickels)? To explore this, we conducted human psychophysics experiments, revealing that humans are proficient reward foragers. Their eye fixations are drawn to regions with higher average rewards, fixation durations are longer on more valuable targets, and their cumulative rewards exceed chance, approaching the upper bound of optimal foragers. To probe these decision-making processes of humans, we developed a transformer-based Visual Forager (VF) model trained via reinforcement learning. Our VF model takes a series of targets, their corresponding values, and the search image as inputs, processes the images using foveated vision, and produces a sequence of eye movements along with decisions on whether to collect each fixated item. Our model outperforms all baselines, achieves cumulative rewards comparable to those of humans, and approximates human foraging behavior in eye movements and foraging biases within time-limited environments. Furthermore, stress tests on out-of-distribution tasks with novel targets, unseen values, and varying set sizes demonstrate the VF model's effective generalization. Our work offers valuable insights into the relationship between eye movements and decision-making, with our model serving as a powerful tool for further exploration of this connection. All data, code, and models are available at https://github.com/ZhangLab-DeepNeuroCogLab/visual-forager.
