# VideoCogQA: A Controllable Benchmark for Evaluating Cognitive Abilities in Video-Language Models

arXiv: https://arxiv.org/abs/2411.09105 · HTML: https://mlsanity.com/paper/2411.09105/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 55 references that are in the map.
- First posted on arXiv 14 Nov 2024.

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering](https://mlsanity.com/paper/1906.02467/) (2019)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [InternLM-XComposer: A Vision-Language Large Model for Advanced Text-image Comprehension and Composition](https://mlsanity.com/paper/2309.15112/) (2023)
- [Q-Bench: A Benchmark for General-Purpose Foundation Models on Low-level Vision](https://mlsanity.com/paper/2309.14181/) (2023)
- [Video Understanding with Large Language Models: A Survey](https://mlsanity.com/paper/2312.17432/) (2023)
- [MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding](https://mlsanity.com/paper/2406.14515/) (2024)
- [CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoning](https://mlsanity.com/paper/1910.04744/) (2019)
- [Thinking Fast and Slow in Large Language Models](https://mlsanity.com/paper/2212.05206/) (2022)
- [Benchmarking Benchmark Leakage in Large Language Models](https://mlsanity.com/paper/2404.18824/) (2024)
- [OmniBench: Towards The Future of Universal Omni-Language Models](https://mlsanity.com/paper/2409.15272/) (2024)
- [TemporalBench: Benchmarking Fine-grained Temporal Understanding for Multimodal Video Models](https://mlsanity.com/paper/2410.10818/) (2024)
- [Test of Time: A Benchmark for Evaluating LLMs on Temporal Reasoning](https://mlsanity.com/paper/2406.09170/) (2024)
- [VideoVista: A Versatile Benchmark for Video Understanding and Reasoning](https://mlsanity.com/paper/2406.11303/) (2024)
- [CogBench: a large language model walks into a psychology lab](https://mlsanity.com/paper/2402.18225/) (2024)
- [PuzzleVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patterns](https://mlsanity.com/paper/2403.13315/) (2024)
- [Elysium: Exploring Object-level Perception in Videos via MLLM](https://mlsanity.com/paper/2403.16558/) (2024)
- [Synthesize, Diagnose, and Optimize: Towards Fine-Grained Vision-Language Understanding](https://mlsanity.com/paper/2312.00081/) (2023)
- [Efficacy of Synthetic Data as a Benchmark](https://mlsanity.com/paper/2409.11968/) (2024)
- [PCA-Bench: Evaluating Multimodal Large Language Models in Perception-Cognition-Action Chain](https://mlsanity.com/paper/2402.15527/) (2024)
- [M3GIA: A Cognition Inspired Multilingual and Multimodal General Intelligence Ability Benchmark](https://mlsanity.com/paper/2406.05343/) (2024)

## Built on by (most cited first, 10 of 10)

- [Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontiers](https://mlsanity.com/paper/2506.23918/) (2025)
- [Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning](https://mlsanity.com/paper/2505.13886/) (2025)
- [Air-Know: Arbiter-Calibrated Knowledge-Internalizing Robust Network for Composed Image Retrieval](https://mlsanity.com/paper/2604.19386/) (2026)
- [ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrieval](https://mlsanity.com/paper/2604.20358/) (2026)
- [TEMA: Anchor the Image, Follow the Text for Multi-Modification Composed Image Retrieval](https://mlsanity.com/paper/2604.21806/) (2026)
- [VideoThinker: Building Agentic VideoLLMs with LLM-Guided Tool Reasoning](https://mlsanity.com/paper/2601.15724/) (2026)
- [PerceptionComp: A Video Benchmark for Complex Perception-Centric Reasoning](https://mlsanity.com/paper/2603.26653/) (2026)
- [A Survey of Multimodal Mathematical Reasoning: From Perception, Alignment to Reasoning](https://mlsanity.com/paper/2603.08291/) (2026)
- [VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis](https://mlsanity.com/paper/2605.22570/) (2026)
- [The Low Frequency Trap: Video Language Models Fail at Simple Event Bookkeeping](https://mlsanity.com/paper/2608.06361/) (2026)

## Abstract (arXiv)

Recent advancements in Large Video-Language Models (LVLMs) have led to promising results in multimodal video understanding. However, it remains unclear whether these models possess the cognitive capabilities required for high-level tasks, particularly those involving symbolic and abstract perception. Existing benchmarks typically rely on real-world, annotated videos, which lack control over video content and inherent difficulty, limiting their diagnostic power. To bridge this gap, we propose VideoCogQA, a scalable and fully controllable benchmark inspired by game-world environments, designed to evaluate the cognitive abilities of LVLMs. By generating synthetic videos via a programmatic engine, VideoCogQA allows fine-grained control over visual elements, temporal dynamics, and task difficulty. This approach enables a focused evaluation of video cognitive abilities, independent of prior knowledge from visual scene semantics. The dataset includes 800 videos and 3,280 question-answer pairs, featuring tasks related to abstract concepts, symbolic elements, and multimodal integration, with varying levels of difficulty. Experimental results show that even state-of-the-art (SOTA) models, such as GPT-4o, achieve an average performance of 48.8% on tasks involving abstract concepts. Additionally, performance drops by 15% as task complexity increases, highlighting the challenges LVLMs face in maintaining consistent performance. Through this work, we hope to show the limitations of current LVLMs and offer insights into how they can more effectively emulate human cognitive processes in the future.
