# DipMe: Haptic Recognition of Granular Media for Tangible Interactive Applications

arXiv: https://arxiv.org/abs/2411.08641 · HTML: https://mlsanity.com/paper/2411.08641/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 60 references that are in the map.
- First posted on arXiv 13 Nov 2024.

## Builds on (most cited first, 6 of 6)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Time Series Classification from Scratch with Deep Neural Networks: A Strong Baseline](https://mlsanity.com/paper/1611.06455/) (2016)
- [Benchmarking Multivariate Time Series Classification Algorithms](https://mlsanity.com/paper/2007.13156/) (2020)
- [Multi-Scale Convolutional Neural Networks for Time Series Classification](https://mlsanity.com/paper/1603.06995/) (2016)
- [A Simple and Effective Positional Encoding for Transformers](https://mlsanity.com/paper/2104.08698/) (2021)
- [RTFN: A Robust Temporal Feature Network for Time Series Classification](https://mlsanity.com/paper/2011.11829/) (2020)

## Abstract (arXiv)

While tangible user interface has shown its power in naturally interacting with rigid or soft objects, users cannot conveniently use different types of granular materials as the interaction media. We introduce DipMe as a smart device to recognize the types of granular media in real time, which can be used to connect the granular materials in the physical world with various virtual content. Other than vision-based solutions, we propose a dip operation of our device and exploit the haptic signals to recognize different types of granular materials. With modern machine learning tools, we find the haptic signals from different granular media are distinguishable by DipMe. With the online granular object recognition, we build several tangible interactive applications, demonstrating the effects of DipMe in perceiving granular materials and its potential in developing a tangible user interface with granular objects as the new media.
