# Grammarization-Based Grasping with Deep Multi-Autoencoder Latent Space Exploration by Reinforcement Learning Agent

arXiv: https://arxiv.org/abs/2411.08566 · HTML: https://mlsanity.com/paper/2411.08566/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 2 of its 30 references that are in the map.
- First posted on arXiv 13 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 2 of 2)

- [GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF](https://mlsanity.com/paper/2210.06575/) (2022)
- [Keypoint-GraspNet: Keypoint-based 6-DoF Grasp Generation from the Monocular RGB-D input](https://mlsanity.com/paper/2209.08752/) (2022)

## Built on by (most cited first, 1 of 1)

- [Towards Space-Based Environmentally-Adaptive Grasping](https://mlsanity.com/paper/2601.21394/) (2026)

## Abstract (arXiv)

Grasping by a robot in unstructured environments is deemed a critical challenge because of the requirement for effective adaptation to a wide variation in object geometries, material properties, and other environmental factors. In this paper, we propose a novel framework for robotic grasping based on the idea of compressing high-dimensional target and gripper features in a common latent space using a set of autoencoders. Our approach simplifies grasping by using three autoencoders dedicated to the target, the gripper, and a third one that fuses their latent representations. This allows the RL agent to achieve higher learning rates at the initial stages of exploration of a new environment, as well as at non-zero shot grasp attempts. The agent explores the latent space of the third autoencoder for better quality grasp without explicit reconstruction of objects. By implementing the PoWER algorithm into the RL training process, updates on the agent's policy will be made through the perturbation in the reward-weighted latent space. The successful exploration efficiently constrains both position and pose integrity for feasible executions of grasps. We evaluate our system on a diverse set of objects, demonstrating the high success rate in grasping with minimum computational overhead. We found that approach enhances the adaptation of the RL agent by more than 35 % in simulation experiments.
