# SHARP: Unlocking Interactive Hallucination via Stance Transfer in Role-Playing LLMs

arXiv: https://arxiv.org/abs/2411.07965 · HTML: https://mlsanity.com/paper/2411.07965/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 63 references that are in the map.
- First posted on arXiv 12 Nov 2024.

## Builds on (most cited first, 30 of 35)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [Inference-Time Intervention: Eliciting Truthful Answers from a Language Model](https://mlsanity.com/paper/2306.03341/) (2023)
- [ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Tools](https://mlsanity.com/paper/2406.12793/) (2024)
- [LIMA: Less Is More for Alignment](https://mlsanity.com/paper/2305.11206/) (2023)
- [Steering Llama 2 via Contrastive Activation Addition](https://mlsanity.com/paper/2312.06681/) (2023)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [Towards Understanding Sycophancy in Language Models](https://mlsanity.com/paper/2310.13548/) (2023)
- [Plug and Play Language Models: A Simple Approach to Controlled Text Generation](https://mlsanity.com/paper/1912.02164/) (2019)
- [A Survey on In-context Learning](https://mlsanity.com/paper/2301.00234/) (2022)
- [Retrieval Augmentation Reduces Hallucination in Conversation](https://mlsanity.com/paper/2104.07567/) (2021)
- [AI safety via debate](https://mlsanity.com/paper/1805.00899/) (2018)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Self-Preference Bias in LLM-as-a-Judge](https://mlsanity.com/paper/2410.21819/) (2024)
- [Does Fine-Tuning LLMs on New Knowledge Encourage Hallucinations?](https://mlsanity.com/paper/2405.05904/) (2024)
- [Better Zero-Shot Reasoning with Role-Play Prompting](https://mlsanity.com/paper/2308.07702/) (2023)
- [Fine-Tuning or Retrieval? Comparing Knowledge Injection in LLMs](https://mlsanity.com/paper/2312.05934/) (2023)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Analyzing the Generalization and Reliability of Steering Vectors](https://mlsanity.com/paper/2407.12404/) (2024)
- [Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment](https://mlsanity.com/paper/2401.12474/) (2024)
- [Can Large Language Models Serve as Rational Players in Game Theory? A Systematic Analysis](https://mlsanity.com/paper/2312.05488/) (2023)
- [How would Stance Detection Techniques Evolve after the Launch of ChatGPT?](https://mlsanity.com/paper/2212.14548/) (2022)
- [From Yes-Men to Truth-Tellers: Addressing Sycophancy in Large Language Models with Pinpoint Tuning](https://mlsanity.com/paper/2409.01658/) (2024)
- [Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent](https://mlsanity.com/paper/2402.13717/) (2024)
- [From Role-Play to Drama-Interaction: An LLM Solution](https://mlsanity.com/paper/2405.14231/) (2024)
- [Understanding Finetuning for Factual Knowledge Extraction](https://mlsanity.com/paper/2406.14785/) (2024)
- [Prompt Leakage effect and defense strategies for multi-turn LLM interactions](https://mlsanity.com/paper/2404.16251/) (2024)

## Built on by (most cited first, 5 of 5)

- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Acting Flatterers via LLMs Sycophancy: Combating Clickbait with LLMs Opposing-Stance Reasoning](https://mlsanity.com/paper/2601.12019/) (2026)
- [REFLEX: Self-Refining Explainable Fact-Checking via Verdict-Anchored Style Control](https://mlsanity.com/paper/2511.20233/) (2025)
- [Diagnosing LLM Arbitration Behavior over Pre-evidence Epistemic States in RAG-based Fact-Checking](https://mlsanity.com/paper/2606.01120/) (2026)
- [Auditing the Synthetic Memoir: Measuring Scene-Level Confabulation in LLM-Generated Autobiography Against the Documented Record of the Life It Describes](https://mlsanity.com/paper/2608.23640/) (2026)

## Abstract (arXiv)

The advanced role-playing capabilities of Large Language Models (LLMs) have enabled rich interactive scenarios, yet existing research in social interactions neglects hallucination while struggling with poor generalizability and implicit character fidelity judgments. To bridge this gap, motivated by human behaviour, we introduce a generalizable and explicit paradigm for uncovering interactive patterns of LLMs across diverse worldviews. Specifically, we first define interactive hallucination through stance transfer, then construct SHARP, a benchmark built by extracting relations from commonsense knowledge graphs and utilizing LLMs' inherent hallucination properties to simulate multi-role interactions. Extensive experiments confirm our paradigm's effectiveness and stability, examine the factors that influence these metrics, and challenge conventional hallucination mitigation solutions. More broadly, our work reveals a fundamental limitation in popular post-training methods for role-playing LLMs: the tendency to obscure knowledge beneath style, resulting in monotonous yet human-like behaviors - interactive hallucination.
