# Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning

arXiv: https://arxiv.org/abs/2411.07760 · HTML: https://mlsanity.com/paper/2411.07760/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 49 of its 64 references that are in the map.
- First posted on arXiv 12 Nov 2024.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 49)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [RvS: What is Essential for Offline RL via Supervised Learning?](https://mlsanity.com/paper/2112.10751/) (2021)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RL](https://mlsanity.com/paper/2007.11091/) (2020)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Q-learning Decision Transformer: Leveraging Dynamic Programming for Conditional Sequence Modelling in Offline RL](https://mlsanity.com/paper/2209.03993/) (2022)
- [Latent Plans for Task-Agnostic Offline Reinforcement Learning](https://mlsanity.com/paper/2209.08959/) (2022)
- [Memory-based control with recurrent neural networks](https://mlsanity.com/paper/1512.04455/) (2015)
- [Demonstration-Guided Reinforcement Learning with Learned Skills](https://mlsanity.com/paper/2107.10253/) (2021)
- [Recurrent Environment Simulators](https://mlsanity.com/paper/1704.02254/) (2017)
- [Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets](https://mlsanity.com/paper/1705.10479/) (2017)
- [Efficient Planning in a Compact Latent Action Space](https://mlsanity.com/paper/2208.10291/) (2022)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Action-Quantized Offline Reinforcement Learning for Robotic Skill Learning](https://mlsanity.com/paper/2310.11731/) (2023)

## Built on by (most cited first, 2 of 2)

- [Subgoal-Guided Policy Heuristic Search with Learned Subgoals](https://mlsanity.com/paper/2506.07255/) (2025)
- [Offline Reinforcement Learning of High-Quality Behaviors Under Robust Style Alignment](https://mlsanity.com/paper/2601.22823/) (2026)

## Abstract (arXiv)

Offline Reinforcement Learning (RL) has emerged as a powerful alternative to imitation learning for behavior modeling in various domains, particularly in complex navigation tasks. An existing challenge with Offline RL is the signal-to-noise ratio, i.e. how to mitigate incorrect policy updates due to errors in value estimates. Towards this, multiple works have demonstrated the advantage of hierarchical offline RL methods, which decouples high-level path planning from low-level path following. In this work, we present a novel hierarchical transformer-based approach leveraging a learned quantizer of the space. This quantization enables the training of a simpler zone-conditioned low-level policy and simplifies planning, which is reduced to discrete autoregressive prediction. Among other benefits, zone-level reasoning in planning enables explicit trajectory stitching rather than implicit stitching based on noisy value function estimates. By combining this transformer-based planner with recent advancements in offline RL, our proposed approach achieves state-of-the-art results in complex long-distance navigation environments.
