# Safe Exploitative Play with Untrusted Type Beliefs

arXiv: https://arxiv.org/abs/2411.07679 · HTML: https://mlsanity.com/paper/2411.07679/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 57 references that are in the map.
- First posted on arXiv 12 Nov 2024.

## Builds on (most cited first, 24 of 24)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Competitive caching with machine learned advice](https://mlsanity.com/paper/1802.05399/) (2018)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Online metric algorithms with untrusted predictions](https://mlsanity.com/paper/2003.02144/) (2020)
- [Near-Optimal Bounds for Online Caching with Machine Learned Advice](https://mlsanity.com/paper/1910.12172/) (2019)
- [Improving Online Algorithms via ML Predictions](https://mlsanity.com/paper/2407.17712/) (2024)
- [A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems](https://mlsanity.com/paper/1506.01170/) (2015)
- [The best of both worlds: stochastic and adversarial episodic MDPs with unknown transition](https://mlsanity.com/paper/2106.04117/) (2021)
- [Belief and Truth in Hypothesised Behaviours](https://mlsanity.com/paper/1507.07688/) (2015)
- [Parsimonious Learning-Augmented Caching](https://mlsanity.com/paper/2202.04262/) (2022)
- [Chasing Convex Bodies and Functions with Black-Box Advice](https://mlsanity.com/paper/2206.11780/) (2022)
- [Byzantine Robust Cooperative Multi-Agent Reinforcement Learning as a Bayesian Game](https://mlsanity.com/paper/2305.12872/) (2023)
- [Bounded-Regret MPC via Perturbation Analysis: Prediction Error, Constraints, and Nonlinearity](https://mlsanity.com/paper/2210.12312/) (2022)
- [Robustness and Consistency in Linear Quadratic Control with Untrusted Predictions](https://mlsanity.com/paper/2106.09659/) (2021)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Can Q-Learning be Improved with Advice?](https://mlsanity.com/paper/2110.13052/) (2021)
- [Better Best of Both Worlds Bounds for Bandits with Switching Costs](https://mlsanity.com/paper/2206.03098/) (2022)
- [Beyond Black-Box Advice: Learning-Augmented Algorithms for MDPs with Q-Value Predictions](https://mlsanity.com/paper/2307.10524/) (2023)
- [Learning-Based Predictive Control via Real-Time Aggregate Flexibility](https://mlsanity.com/paper/2012.11261/) (2020)
- [Computing Bayes Nash Equilibrium Strategies in Auction Games via Simultaneous Online Dual Averaging](https://mlsanity.com/paper/2208.02036/) (2022)
- [Robust Learning for Smoothed Online Convex Optimization with Feedback Delay](https://mlsanity.com/paper/2310.20098/) (2023)
- [Anytime-Competitive Reinforcement Learning with Policy Prior](https://mlsanity.com/paper/2311.01568/) (2023)
- [Out-of-Distribution-Aware Electric Vehicle Charging](https://mlsanity.com/paper/2311.05941/) (2023)

## Abstract (arXiv)

The combination of the Bayesian game and learning has a rich history, with the idea of controlling a single agent in a system composed of multiple agents with unknown behaviors given a set of types, each specifying a possible behavior for the other agents. The idea is to plan an agent's own actions with respect to those types which it believes are most likely to maximize the payoff. However, the type beliefs are often learned from past actions and likely to be incorrect. With this perspective in mind, we consider an agent in a game with type predictions of other components, and investigate the impact of incorrect beliefs to the agent's payoff. In particular, we formally define a tradeoff between risk and opportunity by comparing the payoff obtained against the optimal payoff, which is represented by a gap caused by trusting or distrusting the learned beliefs. Our main results characterize the tradeoff by establishing upper and lower bounds on the Pareto front for both normal-form and stochastic Bayesian games, with numerical results provided.
