# Grounding Video Models to Actions through Goal Conditioned Exploration

arXiv: https://arxiv.org/abs/2411.07223 · HTML: https://mlsanity.com/paper/2411.07223/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 64 of its 69 references that are in the map.
- First posted on arXiv 11 Nov 2024.

## Builds on (most cited first, 30 of 64)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Survey of Hallucination in Natural Language Generation](https://mlsanity.com/paper/2202.03629/) (2022)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks](https://mlsanity.com/paper/2112.03227/) (2021)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulation](https://mlsanity.com/paper/2312.13139/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Models](https://mlsanity.com/paper/2310.10639/) (2023)
- [Emu Video: Factorizing Text-to-Video Generation by Explicit Image Conditioning](https://mlsanity.com/paper/2311.10709/) (2023)

## Built on by (most cited first, 26 of 26)

- [Large Video Planner Enables Generalizable Robot Control](https://mlsanity.com/paper/2512.15840/) (2025)
- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)
- [Medical World Model: Generative Simulation of Tumor Evolution for Treatment Planning](https://mlsanity.com/paper/2506.02327/) (2025)
- [Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow](https://mlsanity.com/paper/2512.24766/) (2025)
- [WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation](https://mlsanity.com/paper/2510.07313/) (2025)
- [RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation](https://mlsanity.com/paper/2604.19092/) (2026)
- [ORV: 4D Occupancy-centric Robot Video Generation](https://mlsanity.com/paper/2506.03079/) (2025)
- [Simulating the Visual World with Artificial Intelligence: A Roadmap](https://mlsanity.com/paper/2511.08585/) (2025)
- [Latent Geometry Beyond Search: Amortizing Planning in World Models](https://mlsanity.com/paper/2605.08732/) (2026)
- [Video2Act: A Dual-System Video Diffusion Policy with Robotic Spatio-Motional Modeling](https://mlsanity.com/paper/2512.03044/) (2025)
- [3D Flow Diffusion Policy: Visuomotor Policy Learning via Generating Flow in 3D Space](https://mlsanity.com/paper/2509.18676/) (2025)
- [CoVAR: Co-generation of Video and Action for Robotic Manipulation via Multi-Modal Diffusion](https://mlsanity.com/paper/2512.16023/) (2025)
- [LuciBot: Automated Robot Policy Learning from Generated Videos](https://mlsanity.com/paper/2503.09871/) (2025)
- [From World Models to World Action Models: A Concise Tutorial for Robotics](https://mlsanity.com/paper/2607.00836/) (2026)
- [Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning](https://mlsanity.com/paper/2512.00961/) (2025)
- [Learning Skills from Action-Free Videos](https://mlsanity.com/paper/2512.20052/) (2025)
- [Unsupervised Decomposition and Recombination with Discriminator-Driven Diffusion Models](https://mlsanity.com/paper/2601.22057/) (2026)
- [Grounding Generated Videos in Feasible Plans via World Models](https://mlsanity.com/paper/2602.01960/) (2026)
- [Towards a Generalizable Bimanual Foundation Policy via Flow-based Video Prediction](https://mlsanity.com/paper/2505.24156/) (2025)
- [Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulation](https://mlsanity.com/paper/2605.20085/) (2026)
- [PEDRA: Evaluating the Realism of Pedestrian Dynamics in Video Generation](https://mlsanity.com/paper/2510.20182/) (2025)
- [Envision: Embodied Visual Planning via Goal-Imagery Video Diffusion](https://mlsanity.com/paper/2512.22626/) (2025)
- [MicroVerse: A Preliminary Exploration Toward a Micro-World Simulation](https://mlsanity.com/paper/2603.00585/) (2026)
- [Draft-and-Target Sampling for Video Generation Policy](https://mlsanity.com/paper/2603.13438/) (2026)
- [Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models](https://mlsanity.com/paper/2609.26007/) (2026)
- [Disentangling Task-Relevant Latent Dynamics for Reward Modeling](https://mlsanity.com/paper/2610.14159/) (2026)

## Abstract (arXiv)

Large video models, pretrained on massive amounts of Internet video, provide a rich source of physical knowledge about the dynamics and motions of objects and tasks. However, video models are not grounded in the embodiment of an agent, and do not describe how to actuate the world to reach the visual states depicted in a video. To tackle this problem, current methods use a separate vision-based inverse dynamic model trained on embodiment-specific data to map image states to actions. Gathering data to train such a model is often expensive and challenging, and this model is limited to visual settings similar to the ones in which data are available. In this paper, we investigate how to directly ground video models to continuous actions through self-exploration in the embodied environment -- using generated video states as visual goals for exploration. We propose a framework that uses trajectory level action generation in combination with video guidance to enable an agent to solve complex tasks without any external supervision, e.g., rewards, action labels, or segmentation masks. We validate the proposed approach on 8 tasks in Libero, 6 tasks in MetaWorld, 4 tasks in Calvin, and 12 tasks in iThor Visual Navigation. We show how our approach is on par with or even surpasses multiple behavior cloning baselines trained on expert demonstrations while without requiring any action annotations.
