# Acoustic-based 3D Human Pose Estimation Robust to Human Position

arXiv: https://arxiv.org/abs/2411.07165 · HTML: https://mlsanity.com/paper/2411.07165/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 25 references that are in the map.
- First posted on arXiv 8 Nov 2024.

## Builds on (most cited first, 15 of 15)

- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders](https://mlsanity.com/paper/2108.06720/) (2021)
- [MM-Fi: Multi-Modal Non-Intrusive 4D Human Dataset for Versatile Wireless Sensing](https://mlsanity.com/paper/2305.10345/) (2023)
- [Learning Neural Acoustic Fields](https://mlsanity.com/paper/2204.00628/) (2022)
- [Audio to Body Dynamics](https://mlsanity.com/paper/1712.09382/) (2017)
- [mRI: Multi-modal 3D Human Pose Estimation Dataset using mmWave, RGB-D, and Inertial Sensors](https://mlsanity.com/paper/2210.08394/) (2022)
- [Optical Non-Line-of-Sight Physics-based 3D Human Pose Estimation](https://mlsanity.com/paper/2003.14414/) (2020)
- [Human Pose Estimation in Extremely Low-Light Conditions](https://mlsanity.com/paper/2303.15410/) (2023)
- [Efficient Human Pose Estimation via 3D Event Point Cloud](https://mlsanity.com/paper/2206.04511/) (2022)
- [Lifting Monocular Events to 3D Human Poses](https://mlsanity.com/paper/2104.10609/) (2021)
- [PoseKernelLifter: Metric Lifting of 3D Human Pose using Sound](https://mlsanity.com/paper/2112.00216/) (2021)

## Built on by (most cited first, 2 of 2)

- [BGM2Pose: Active 3D Human Pose Estimation with Non-Stationary Sounds](https://mlsanity.com/paper/2503.00389/) (2025)
- [Sound-based Multi-Person 3D Pose Estimation](https://mlsanity.com/paper/2609.04902/) (2026)

## Abstract (arXiv)

This paper explores the problem of 3D human pose estimation from only low-level acoustic signals. The existing active acoustic sensing-based approach for 3D human pose estimation implicitly assumes that the target user is positioned along a line between loudspeakers and a microphone. Because reflection and diffraction of sound by the human body cause subtle acoustic signal changes compared to sound obstruction, the existing model degrades its accuracy significantly when subjects deviate from this line, limiting its practicality in real-world scenarios. To overcome this limitation, we propose a novel method composed of a position discriminator and reverberation-resistant model. The former predicts the standing positions of subjects and applies adversarial learning to extract subject position-invariant features. The latter utilizes acoustic signals before the estimation target time as references to enhance robustness against the variations in sound arrival times due to diffraction and reflection. We construct an acoustic pose estimation dataset that covers diverse human locations and demonstrate through experiments that our proposed method outperforms existing approaches.
