# To Train or Not to Train: Balancing Efficiency and Training Cost in Deep Reinforcement Learning for Mobile Edge Computing

arXiv: https://arxiv.org/abs/2411.07086 · HTML: https://mlsanity.com/paper/2411.07086/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 5 of its 15 references that are in the map.
- First posted on arXiv 11 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 5 of 5)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [A Comprehensive Survey of Continual Learning: Theory, Method and Application](https://mlsanity.com/paper/2302.00487/) (2023)
- [A Machine Learning Approach for Task and Resource Allocation in Mobile Edge Computing Based Networks](https://mlsanity.com/paper/2007.10102/) (2020)
- [A Survey of Blockchain and Artificial Intelligence for 6G Wireless Communications](https://mlsanity.com/paper/2305.08604/) (2023)
- [Fast Context Adaptation in Cost-Aware Continual Learning](https://mlsanity.com/paper/2306.03887/) (2023)

## Abstract (arXiv)

Artificial Intelligence (AI) is a key component of 6G networks, as it enables communication and computing services to adapt to end users' requirements and demand patterns. The management of Mobile Edge Computing (MEC) is a meaningful example of AI application: computational resources available at the network edge need to be carefully allocated to users, whose jobs may have different priorities and latency requirements. The research community has developed several AI algorithms to perform this resource allocation, but it has neglected a key aspect: learning is itself a computationally demanding task, and considering free training results in idealized conditions and performance in simulations. In this work, we consider a more realistic case in which the cost of learning is specifically accounted for, presenting a new algorithm to dynamically select when to train a Deep Reinforcement Learning (DRL) agent that allocates resources. Our method is highly general, as it can be directly applied to any scenario involving a training overhead, and it can approach the same performance as an ideal learning agent even under realistic training conditions.
