# GTA-Net: An IoT-Integrated 3D Human Pose Estimation System for Real-Time Adolescent Sports Posture Correction

arXiv: https://arxiv.org/abs/2411.06725 · HTML: https://mlsanity.com/paper/2411.06725/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 103 references that are in the map.
- First posted on arXiv 11 Nov 2024.

## Builds on (most cited first, 30 of 51)

- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Tracking Objects as Points](https://mlsanity.com/paper/2004.01177/) (2020)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [EdgeNeXt: Efficiently Amalgamated CNN-Transformer Architecture for Mobile Vision Applications](https://mlsanity.com/paper/2206.10589/) (2022)
- [Empowering Things with Intelligence: A Survey of the Progress, Challenges, and Opportunities in Artificial Intelligence of Things](https://mlsanity.com/paper/2011.08612/) (2020)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Graph Stacked Hourglass Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.16385/) (2021)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [3D Human Pose Estimation in the Wild by Adversarial Learning](https://mlsanity.com/paper/1803.09722/) (2018)
- [Motion Guided 3D Pose Estimation from Videos](https://mlsanity.com/paper/2004.13985/) (2020)
- [Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flows](https://mlsanity.com/paper/2107.13788/) (2021)
- [Cascaded deep monocular 3D human pose estimation with evolutionary training data](https://mlsanity.com/paper/2006.07778/) (2020)
- [P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimation](https://mlsanity.com/paper/2203.07628/) (2022)
- [Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking](https://mlsanity.com/paper/1904.01324/) (2019)
- [GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video](https://mlsanity.com/paper/2307.05853/) (2023)
- [Learning from Teaching Regularization: Generalizable Correlations Should be Easy to Imitate](https://mlsanity.com/paper/2402.02769/) (2024)
- [Context Modeling in 3D Human Pose Estimation: A Unified Perspective](https://mlsanity.com/paper/2103.15507/) (2021)
- [A generalizable approach for multi-view 3D human pose regression](https://mlsanity.com/paper/1804.10462/) (2018)
- [GraphMDN: Leveraging graph structure and deep learning to solve inverse problems](https://mlsanity.com/paper/2010.13668/) (2020)
- [Harnessing XGBoost for Robust Biomarker Selection of Obsessive-Compulsive Disorder (OCD) from Adolescent Brain Cognitive Development (ABCD) data](https://mlsanity.com/paper/2407.00028/) (2024)
- [MaxK-GNN: Extremely Fast GPU Kernel Design for Accelerating Graph Neural Networks Training](https://mlsanity.com/paper/2312.08656/) (2023)
- [CU-Net: a U-Net architecture for efficient brain-tumor segmentation on BraTS 2019 dataset](https://mlsanity.com/paper/2406.13113/) (2024)
- [Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimation](https://mlsanity.com/paper/2104.09907/) (2021)
- [Deep Learning-based Anomaly Detection and Log Analysis for Computer Networks](https://mlsanity.com/paper/2407.05639/) (2024)

## Built on by (most cited first, 5 of 5)

- [Intelligent logistics management robot path planning algorithm integrating transformer and GCN network](https://mlsanity.com/paper/2501.02749/) (2025)
- [CPLOYO: A Pulmonary Nodule Detection Model with Multi-Scale Feature Fusion and Nonlinear Feature Learning](https://mlsanity.com/paper/2503.10045/) (2025)
- [MamNet: A Novel Hybrid Model for Time-Series Forecasting and Frequency Pattern Analysis in Network Traffic](https://mlsanity.com/paper/2507.00304/) (2025)
- [Research on Short-Video Platform User Decision-Making via Multimodal Temporal Modeling and Reinforcement Learning](https://mlsanity.com/paper/2509.12269/) (2025)
- [DT-NeRF: A Diffusion and Transformer-Based Optimization Approach for Neural Radiance Fields in 3D Reconstruction](https://mlsanity.com/paper/2509.17232/) (2025)

## Abstract (arXiv)

With the advancement of artificial intelligence, 3D human pose estimation-based systems for sports training and posture correction have gained significant attention in adolescent sports. However, existing methods face challenges in handling complex movements, providing real-time feedback, and accommodating diverse postures, particularly with occlusions, rapid movements, and the resource constraints of Internet of Things (IoT) devices, making it difficult to balance accuracy and real-time performance. To address these issues, we propose GTA-Net, an intelligent system for posture correction and real-time feedback in adolescent sports, integrated within an IoT-enabled environment. This model enhances pose estimation in dynamic scenes by incorporating Graph Convolutional Networks (GCN), Temporal Convolutional Networks (TCN), and Hierarchical Attention mechanisms, achieving real-time correction through IoT devices. Experimental results show GTA-Net's superior performance on Human3.6M, HumanEva-I, and MPI-INF-3DHP datasets, with Mean Per Joint Position Error (MPJPE) values of 32.2mm, 15.0mm, and 48.0mm, respectively, significantly outperforming existing methods. The model also demonstrates strong robustness in complex scenarios, maintaining high accuracy even with occlusions and rapid movements. This system enhances real-time posture correction and offers broad applications in intelligent sports and health management.
