# Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)

arXiv: https://arxiv.org/abs/2411.06553 · HTML: https://mlsanity.com/paper/2411.06553/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 66 references that are in the map.
- First posted on arXiv 10 Nov 2024.

## Builds on (most cited first, 30 of 34)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Show, Attend and Tell: Neural Image Caption Generation with Visual Attention](https://mlsanity.com/paper/1502.03044/) (2015)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Geometric deep learning on graphs and manifolds using mixture model CNNs](https://mlsanity.com/paper/1611.08402/) (2016)
- [Residual Attention Network for Image Classification](https://mlsanity.com/paper/1704.06904/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [Neural Relational Inference for Interacting Systems](https://mlsanity.com/paper/1802.04687/) (2018)
- [Learning Convolutional Neural Networks for Graphs](https://mlsanity.com/paper/1605.05273/) (2016)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Videos as Space-Time Region Graphs](https://mlsanity.com/paper/1806.01810/) (2018)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Gather-Excite: Exploiting Feature Context in Convolutional Neural Networks](https://mlsanity.com/paper/1810.12348/) (2018)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Elaborative Rehearsal for Zero-shot Action Recognition](https://mlsanity.com/paper/2108.02833/) (2021)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Skeleton-based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1704.07595/) (2017)
- [Chained Multi-stream Networks Exploiting Pose, Motion, and Appearance for Action Classification and Detection](https://mlsanity.com/paper/1704.00616/) (2017)
- [Glimpse Clouds: Human Activity Recognition from Unstructured Feature Points](https://mlsanity.com/paper/1802.07898/) (2018)
- [Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos](https://mlsanity.com/paper/1603.07120/) (2016)
- [Unified Keypoint-based Action Recognition Framework via Structured Keypoint Pooling](https://mlsanity.com/paper/2303.15270/) (2023)

## Built on by (most cited first, 2 of 2)

- [A comprehensive overview of deep learning models for object detection from videos/images](https://mlsanity.com/paper/2601.14677/) (2026)
- [FSMC-Pose: Frequency and Spatial Fusion with Multiscale Self-calibration for Cattle Mounting Pose Estimation](https://mlsanity.com/paper/2603.16596/) (2026)

## Abstract (arXiv)

Graph convolutional networks (GCNs) are an effective skeleton-based human action recognition (HAR) technique. GCNs enable the specification of CNNs to a non-Euclidean frame that is more flexible. The previous GCN-based models still have a lot of issues: (I) The graph structure is the same for all model layers and input data.
