# Reinforcement learning for Quantum Tiq-Taq-Toe

arXiv: https://arxiv.org/abs/2411.06429 · HTML: https://mlsanity.com/paper/2411.06429/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Quantum reinforcement learning, one of 15 directions in Deep reinforcement learning methods.
- Builds on 4 of its 15 references that are in the map.
- First posted on arXiv 10 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [Quantum reinforcement learning](https://mlsanity.com/deeprl/quantum-reinforcement-learning/)

## Builds on (most cited first, 4 of 4)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Optimizing Quantum Error Correction Codes with Reinforcement Learning](https://mlsanity.com/paper/1812.08451/) (2018)

## Abstract (arXiv)

Quantum Tiq-Taq-Toe is a well-known benchmark and playground for both quantum computing and machine learning. Despite its popularity, no reinforcement learning (RL) methods have been applied to Quantum Tiq-Taq-Toe. Although there has been some research on Quantum Chess this game is significantly more complex in terms of computation and analysis. Therefore, we study the combination of quantum computing and reinforcement learning in Quantum Tiq-Taq-Toe, which may serve as an accessible testbed for the integration of both fields. Quantum games are challenging to represent classically due to their inherent partial observability and the potential for exponential state complexity. In Quantum Tiq-Taq-Toe, states are observed through Measurement (a 3x3 matrix of state probabilities) and Move History (a 9x9 matrix of entanglement relations), making strategy complex as each move can collapse the quantum state.
