# Deep Reinforcement Learning for Digital Twin-Oriented Complex Networked Systems

arXiv: https://arxiv.org/abs/2411.06148 · HTML: https://mlsanity.com/paper/2411.06148/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 21 references that are in the map.
- First posted on arXiv 9 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 7 of 7)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Applications of Deep Reinforcement Learning in Communications and Networking: A Survey](https://mlsanity.com/paper/1810.07862/) (2018)
- [Towards Digital Twin Oriented Modelling of Complex Networked Systems and Their Dynamics: A Comprehensive Survey](https://mlsanity.com/paper/2202.09363/) (2022)
- [Digital Twin-Oriented Complex Networked Systems based on Heterogeneous Node Features and Interaction Rules](https://mlsanity.com/paper/2308.11034/) (2023)
- [Network Topology Optimization via Deep Reinforcement Learning](https://mlsanity.com/paper/2204.14133/) (2022)
- [Rumor Mitigation in Social Media Platforms with Deep Reinforcement Learning](https://mlsanity.com/paper/2403.09217/) (2024)

## Abstract (arXiv)

The Digital Twin Oriented Complex Networked System (DT-CNS) aims to build and extend a Complex Networked System (CNS) model with progressively increasing dynamics complexity towards an accurate reflection of reality -- a Digital Twin of reality. Our previous work proposed evolutionary DT-CNSs to model the long-term adaptive network changes in an epidemic outbreak. This study extends this framework by proposeing the temporal DT-CNS model, where reinforcement learning-driven nodes make decisions on temporal directed interactions in an epidemic outbreak. We consider cooperative nodes, as well as egocentric and ignorant "free-riders" in the cooperation. We describe this epidemic spreading process with the Susceptible-Infected-Recovered (SIR) model and investigate the impact of epidemic severity on the epidemic resilience for different types of nodes. Our experimental results show that (i) the full cooperation leads to a higher reward and lower infection number than a cooperation with egocentric or ignorant "free-riders"; (ii) an increasing number of "free-riders" in a cooperation leads to a smaller reward, while an increasing number of egocentric "free-riders" further escalate the infection numbers and (iii) higher infection rates and a slower recovery weakens networks' resilience to severe epidemic outbreaks. These findings also indicate that promoting cooperation and reducing "free-riders" can improve public health during epidemics.
