# AI-Driven Stylization of 3D Environments

arXiv: https://arxiv.org/abs/2411.06067 · HTML: https://mlsanity.com/paper/2411.06067/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 19 references that are in the map.
- First posted on arXiv 9 Nov 2024.

## Builds on (most cited first, 5 of 5)

- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model](https://mlsanity.com/paper/2403.05034/) (2024)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Compositional 3D Scene Generation using Locally Conditioned Diffusion](https://mlsanity.com/paper/2303.12218/) (2023)
- [SIGNeRF: Scene Integrated Generation for Neural Radiance Fields](https://mlsanity.com/paper/2401.01647/) (2024)

## Abstract (arXiv)

In this system, we discuss methods to stylize a scene of 3D primitive objects into a higher fidelity 3D scene using novel 3D representations like NeRFs and 3D Gaussian Splatting. Our approach leverages existing image stylization systems and image-to-3D generative models to create a pipeline that iteratively stylizes and composites 3D objects into scenes. We show our results on adding generated objects into a scene and discuss limitations.
