# The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent

arXiv: https://arxiv.org/abs/2411.05653 · HTML: https://mlsanity.com/paper/2411.05653/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 9 of its 67 references that are in the map.
- First posted on arXiv 8 Nov 2024.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 9 of 9)

- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [PersonaLLM: Investigating the Ability of Large Language Models to Express Personality Traits](https://mlsanity.com/paper/2305.02547/) (2023)
- [Personality Traits in Large Language Models](https://mlsanity.com/paper/2307.00184/) (2023)
- [Generative Pre-trained Transformer: A Comprehensive Review on Enabling Technologies, Potential Applications, Emerging Challenges, and Future Directions](https://mlsanity.com/paper/2305.10435/) (2023)
- [LLM Agents in Interaction: Measuring Personality Consistency and Linguistic Alignment in Interacting Populations of Large Language Models](https://mlsanity.com/paper/2402.02896/) (2024)
- [The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents](https://mlsanity.com/paper/2407.10993/) (2024)
- [Artificial social influence via human-embodied AI agent interaction in immersive virtual reality (VR): Effects of similarity-matching during health conversations](https://mlsanity.com/paper/2406.05486/) (2024)
- [SAPIEN: Affective Virtual Agents Powered by Large Language Models](https://mlsanity.com/paper/2308.03022/) (2023)
- [The corruptive force of AI-generated advice](https://mlsanity.com/paper/2102.07536/) (2021)

## Built on by (most cited first, 7 of 7)

- [KnowMe-Bench: Benchmarking Person Understanding for Lifelong Digital Companions](https://mlsanity.com/paper/2601.04745/) (2026)
- [GenPT: Beyond Self-Report for Reliable LLM Psychometrics via Generative Projective Testing](https://mlsanity.com/paper/2606.00860/) (2026)
- [Integrating Personality into Digital Humans: A Review of LLM-Driven Approaches for Virtual Reality](https://mlsanity.com/paper/2503.16457/) (2025)
- [Personalities at Play: Probing Alignment in AI Teammates](https://mlsanity.com/paper/2603.00429/) (2026)
- [Towards general embodied intelligence: integrating large language models, knowledge bases, and reasoning capabilities to build the next generation of AI agents](https://mlsanity.com/paper/2608.19794/) (2026)
- [PRISMA: Preference-Reinforced Self-Training Approach for Interpretable Emotionally Intelligent Negotiation Dialogues](https://mlsanity.com/paper/2604.18354/) (2026)
- [PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems](https://mlsanity.com/paper/2608.28378/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) have demonstrated remarkable capabilities in conversational tasks. Embodying an LLM as a virtual human allows users to engage in face-to-face social interactions in Virtual Reality. However, the influence of person- and task-related factors in social interactions with LLM-controlled agents remains unclear. In this study, forty-six participants interacted with a virtual agent whose persona was manipulated as extravert or introvert in three different conversational tasks (small talk, knowledge test, convincing). Social-evaluation, emotional experience, and realism were assessed using ratings. Interactive engagement was measured by quantifying participants' words and conversational turns. Finally, we measured participants' willingness to ask the agent for help during the knowledge test. Our findings show that the extraverted agent was more positively evaluated, elicited a more pleasant experience and greater engagement, and was assessed as more realistic compared to the introverted agent. Whereas persona did not affect the tendency to ask for help, participants were generally more confident in the answer when they had help of the LLM. Variation of personality traits of LLM-controlled embodied virtual agents, therefore, affects social-emotional processing and behavior in virtual interactions. Embodied virtual agents allow the presentation of naturalistic social encounters in a virtual environment.
