# From Transparent to Opaque: Rethinking Neural Implicit Surfaces with α-NeuS

arXiv: https://arxiv.org/abs/2411.05362 · HTML: https://mlsanity.com/paper/2411.05362/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 44 references that are in the map.
- First posted on arXiv 8 Nov 2024.

## Builds on (most cited first, 30 of 30)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details](https://mlsanity.com/paper/2206.07850/) (2022)
- [MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks](https://mlsanity.com/paper/2111.14549/) (2021)
- [Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection](https://mlsanity.com/paper/2303.10840/) (2023)
- [NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies](https://mlsanity.com/paper/2211.14173/) (2022)
- [NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering](https://mlsanity.com/paper/2304.10080/) (2023)
- [NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Images](https://mlsanity.com/paper/2303.12012/) (2023)
- [Full 3D Reconstruction of Transparent Objects](https://mlsanity.com/paper/1805.03482/) (2018)
- [Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects](https://mlsanity.com/paper/2009.09144/) (2020)
- [Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering](https://mlsanity.com/paper/2310.03431/) (2023)
- [Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections](https://mlsanity.com/paper/2304.08706/) (2023)
- [Learned Dual-View Reflection Removal](https://mlsanity.com/paper/2010.00702/) (2020)
- [NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects](https://mlsanity.com/paper/2303.11963/) (2023)
- [SurfaceNet+: An End-to-end 3D Neural Network for Very Sparse Multi-view Stereopsis](https://mlsanity.com/paper/2005.12690/) (2020)
- [Seeing Through the Glass: Neural 3D Reconstruction of Object Inside a Transparent Container](https://mlsanity.com/paper/2303.13805/) (2023)
- [NeTO:Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-Tracing](https://mlsanity.com/paper/2303.11219/) (2023)
- [Volumetric Rendering with Baked Quadrature Fields](https://mlsanity.com/paper/2312.02202/) (2023)
- [Polarimetric Inverse Rendering for Transparent Shapes Reconstruction](https://mlsanity.com/paper/2208.11836/) (2022)
- [2S-UDF: A Novel Two-stage UDF Learning Method for Robust Non-watertight Model Reconstruction from Multi-view Images](https://mlsanity.com/paper/2303.15368/) (2023)
- [αSurf: Implicit Surface Reconstruction for Semi-Transparent and Thin Objects with Decoupled Geometry and Opacity](https://mlsanity.com/paper/2303.10083/) (2023)

## Built on by (most cited first, 2 of 2)

- [GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction](https://mlsanity.com/paper/2411.15723/) (2024)
- [RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objects](https://mlsanity.com/paper/2505.05848/) (2025)

## Abstract (arXiv)

Traditional 3D shape reconstruction techniques from multi-view images, such as structure from motion and multi-view stereo, face challenges in reconstructing transparent objects. Recent advances in neural radiance fields and its variants primarily address opaque or transparent objects, encountering difficulties to reconstruct both transparent and opaque objects simultaneously. This paper introduces α-Neus -- an extension of NeuS -- that proves NeuS is unbiased for materials from fully transparent to fully opaque. We find that transparent and opaque surfaces align with the non-negative local minima and the zero iso-surface, respectively, in the learned distance field of NeuS. Traditional iso-surfacing extraction algorithms, such as marching cubes, which rely on fixed iso-values, are ill-suited for such data. We develop a method to extract the transparent and opaque surface simultaneously based on DCUDF. To validate our approach, we construct a benchmark that includes both real-world and synthetic scenes, demonstrating its practical utility and effectiveness. Our data and code are publicly available at https://github.com/728388808/alpha-NeuS.
