# Performative Reinforcement Learning with Linear Markov Decision Process

arXiv: https://arxiv.org/abs/2411.05234 · HTML: https://mlsanity.com/paper/2411.05234/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 55 references that are in the map.
- First posted on arXiv 7 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 35)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [An Introduction to Matrix Concentration Inequalities](https://mlsanity.com/paper/1501.01571/) (2015)
- [Performative Prediction](https://mlsanity.com/paper/2002.06673/) (2020)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes](https://mlsanity.com/paper/2012.08507/) (2020)
- [Reinforcement learning based recommender systems: A survey](https://mlsanity.com/paper/2101.06286/) (2021)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [Non-stationary Reinforcement Learning without Prior Knowledge: An Optimal Black-box Approach](https://mlsanity.com/paper/2102.05406/) (2021)
- [Outside the Echo Chamber: Optimizing the Performative Risk](https://mlsanity.com/paper/2102.08570/) (2021)
- [Stochastic Optimization for Performative Prediction](https://mlsanity.com/paper/2006.06887/) (2020)
- [Performative Prediction in a Stateful World](https://mlsanity.com/paper/2011.03885/) (2020)
- [Reinforcement Learning for Non-Stationary Markov Decision Processes: The Blessing of (More) Optimism](https://mlsanity.com/paper/2006.14389/) (2020)
- [How to Learn when Data Reacts to Your Model: Performative Gradient Descent](https://mlsanity.com/paper/2102.07698/) (2021)
- [Performative Prediction: Past and Future](https://mlsanity.com/paper/2310.16608/) (2023)
- [Multiplayer Performative Prediction: Learning in Decision-Dependent Games](https://mlsanity.com/paper/2201.03398/) (2022)
- [State Dependent Performative Prediction with Stochastic Approximation](https://mlsanity.com/paper/2110.00800/) (2021)
- [Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos](https://mlsanity.com/paper/2201.10483/) (2022)
- [Decision-Dependent Risk Minimization in Geometrically Decaying Dynamic Environments](https://mlsanity.com/paper/2204.08281/) (2022)
- [How to Learn when Data Gradually Reacts to Your Model](https://mlsanity.com/paper/2112.07042/) (2021)
- [Performative Reinforcement Learning](https://mlsanity.com/paper/2207.00046/) (2022)
- [Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?](https://mlsanity.com/paper/2112.13521/) (2021)
- [Multi-agent Performative Prediction with Greedy Deployment and Consensus Seeking Agents](https://mlsanity.com/paper/2209.03811/) (2022)
- [Graphical Models for Game Theory](https://mlsanity.com/paper/1301.2281/) (2013)

## Built on by (most cited first, 9 of 9)

- [Performative Policy Gradient: Optimality in Performative Reinforcement Learning](https://mlsanity.com/paper/2512.20576/) (2025)
- [Independent Learning in Performative Markov Potential Games](https://mlsanity.com/paper/2504.20593/) (2025)
- [Achieve Performatively Optimal Policy for Performative Reinforcement Learning](https://mlsanity.com/paper/2510.04430/) (2025)
- [Dissecting Performative Prediction: A Comprehensive Survey](https://mlsanity.com/paper/2602.10176/) (2026)
- [Active Inference as a Convex Markov Decision Process](https://mlsanity.com/paper/2607.20152/) (2026)
- [When Predictions Shape Reality: A Socio-Technical Synthesis of Performative Predictions in Machine Learning](https://mlsanity.com/paper/2601.04447/) (2026)
- [Local and Global Stability in Performative Reinforcement Learning](https://mlsanity.com/paper/2609.06467/) (2026)
- [When Better Gets Worse: Improvement Fidelity for Self-Improving Agents in Adaptive Worlds](https://mlsanity.com/paper/2609.32677/) (2026)
- [Partially Informed Stochastic Optimization via Zeroth-Order Residual Tracking](https://mlsanity.com/paper/2610.13871/) (2026)

## Abstract (arXiv)

We study the setting of performative reinforcement learning where the deployed policy affects both the reward, and the transition of the underlying Markov decision process. Prior work~parenciteMTR23 has addressed this problem under the tabular setting and established last-iterate convergence of repeated retraining with iteration complexity explicitly depending on the number of states. In this work, we generalize the results to linear Markov decision processes which is the primary theoretical model of large-scale MDPs. The main challenge with linear MDP is that the regularized objective is no longer strongly convex and we want a bound that scales with the dimension of the features, rather than states which can be infinite. Our first result shows that repeatedly optimizing a regularized objective converges to a performatively stable policy. In the absence of strong convexity, our analysis leverages a new recurrence relation that uses a specific linear combination of optimal dual solutions for proving convergence. We then tackle the finite sample setting where the learner has access to a set of trajectories drawn from the current policy. We consider a reparametrized version of the primal problem, and construct an empirical Lagrangian which is to be optimized from the samples. We show that, under a bounded coverage condition, repeatedly solving a saddle point of this empirical Lagrangian converges to a performatively stable solution, and also construct a primal-dual algorithm that solves the empirical Lagrangian efficiently. Finally, we show several applications of the general framework of performative RL including multi-agent systems.
