# ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing

arXiv: https://arxiv.org/abs/2411.05006 · HTML: https://mlsanity.com/paper/2411.05006/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 42 of its 49 references that are in the map.
- First posted on arXiv 7 Nov 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 42)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Evaluating Text-to-Visual Generation with Image-to-Text Generation](https://mlsanity.com/paper/2404.01291/) (2024)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle](https://mlsanity.com/paper/2312.03431/) (2023)
- [Learning Depth from Single Monocular Images Using Deep Convolutional Neural Fields](https://mlsanity.com/paper/1502.07411/) (2015)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [NeRF for Outdoor Scene Relighting](https://mlsanity.com/paper/2112.05140/) (2021)

## Built on by (most cited first, 12 of 12)

- [3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting](https://mlsanity.com/paper/2412.01583/) (2024)
- [InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior](https://mlsanity.com/paper/2507.04961/) (2025)
- [3D-LATTE: Latent Space 3D Editing from Textual Instructions](https://mlsanity.com/paper/2509.00269/) (2025)
- [V2Edit: Versatile Video Diffusion Editor for Videos and 3D Scenes](https://mlsanity.com/paper/2503.10634/) (2025)
- [CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing](https://mlsanity.com/paper/2508.11603/) (2025)
- [C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing](https://mlsanity.com/paper/2510.04539/) (2025)
- [3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing](https://mlsanity.com/paper/2601.07963/) (2026)
- [DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions](https://mlsanity.com/paper/2412.13552/) (2024)
- [Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting](https://mlsanity.com/paper/2511.13684/) (2025)
- [Variation-aware Flexible 3D Gaussian Editing](https://mlsanity.com/paper/2602.11638/) (2026)
- [Score Replacement with Bounded Deviation for Rare Prompt Generation](https://mlsanity.com/paper/2505.20808/) (2025)
- [ObjFiller3D: Scaling 3D Object Inpainting to Dense Multi-View Consistency](https://mlsanity.com/paper/2508.18271/) (2025)

## Abstract (arXiv)

This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene editing is rooted in the diffusion model's large feasible output space (FOS), our framework controls the size of FOS and reduces inconsistency by decomposing the overall editing task into several subtasks, which are then executed progressively on the scene. Within this framework, we design a difficulty-aware subtask decomposition scheduler and an adaptive 3D Gaussian splatting (3DGS) training strategy, ensuring high quality and efficiency in performing each subtask. Extensive evaluation shows that our ProEdit achieves state-of-the-art results in various scenes and challenging editing tasks, all through a simple framework without any expensive or sophisticated add-ons like distillation losses, components, or training procedures. Notably, ProEdit also provides a new way to control, preview, and select the "aggressivity" of editing operation during the editing process.
