# VAIR: Visuo-Acoustic Implicit Representations for Low-Cost, Multi-Modal Transparent Surface Reconstruction in Indoor Scenes

arXiv: https://arxiv.org/abs/2411.04963 · HTML: https://mlsanity.com/paper/2411.04963/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 38 references that are in the map.
- First posted on arXiv 7 Nov 2024.

## Builds on (most cited first, 30 of 30)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Optimizing the Latent Space of Generative Networks](https://mlsanity.com/paper/1707.05776/) (2017)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [ClearGrasp: 3D Shape Estimation of Transparent Objects for Manipulation](https://mlsanity.com/paper/1910.02550/) (2019)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects](https://mlsanity.com/paper/2110.14217/) (2021)
- [NeRF-VAE: A Geometry Aware 3D Scene Generative Model](https://mlsanity.com/paper/2104.00587/) (2021)
- [GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF](https://mlsanity.com/paper/2210.06575/) (2022)
- [RGB-D Local Implicit Function for Depth Completion of Transparent Objects](https://mlsanity.com/paper/2104.00622/) (2021)
- [RTAB-Map as an Open-Source Lidar and Visual SLAM Library for Large-Scale and Long-Term Online Operation](https://mlsanity.com/paper/2403.06341/) (2024)
- [TransCG: A Large-Scale Real-World Dataset for Transparent Object Depth Completion and a Grasping Baseline](https://mlsanity.com/paper/2202.08471/) (2022)
- [Robotic Perception of Transparent Objects: A Review](https://mlsanity.com/paper/2304.00157/) (2023)
- [Neural Implicit Surface Reconstruction using Imaging Sonar](https://mlsanity.com/paper/2209.08221/) (2022)
- [TRansPose: Large-Scale Multispectral Dataset for Transparent Object](https://mlsanity.com/paper/2307.05016/) (2023)
- [LONER: LiDAR Only Neural Representations for Real-Time SLAM](https://mlsanity.com/paper/2309.04937/) (2023)
- [LIT: Light-field Inference of Transparency for Refractive Object Localization](https://mlsanity.com/paper/1910.00721/) (2019)
- [Panoptic Mapping with Fruit Completion and Pose Estimation for Horticultural Robots](https://mlsanity.com/paper/2303.08923/) (2023)
- [SAID-NeRF: Segmentation-AIDed NeRF for Depth Completion of Transparent Objects](https://mlsanity.com/paper/2403.19607/) (2024)
- [VIRUS-NeRF -- Vision, InfraRed and UltraSonic based Neural Radiance Fields](https://mlsanity.com/paper/2403.09477/) (2024)

## Abstract (arXiv)

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural representations to enable dense reconstruction of transparent surfaces in indoor scenes. We propose a novel model that leverages generative latent optimization to learn an implicit representation of indoor scenes consisting of transparent surfaces. We demonstrate that we can query the implicit representation to enable volumetric rendering in image space or 3D geometry reconstruction (point clouds or mesh) with transparent surface prediction. We evaluate our method's effectiveness qualitatively and quantitatively on a new dataset collected using a custom, low-cost sensing platform featuring RGB-D cameras and ultrasonic sensors. Our method exhibits significant improvement over state-of-the-art for transparent surface reconstruction.
