# PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing

arXiv: https://arxiv.org/abs/2411.04249 · HTML: https://mlsanity.com/paper/2411.04249/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 35 of its 44 references that are in the map.
- First posted on arXiv 6 Nov 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Point-Voxel CNN for Efficient 3D Deep Learning](https://mlsanity.com/paper/1907.03739/) (2019)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs](https://mlsanity.com/paper/2112.02789/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [The Power of Points for Modeling Humans in Clothing](https://mlsanity.com/paper/2109.01137/) (2021)
- [MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images](https://mlsanity.com/paper/2106.11944/) (2021)
- [KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints](https://mlsanity.com/paper/2205.04992/) (2022)
- [MonoPerfCap: Human Performance Capture from Monocular Video](https://mlsanity.com/paper/1708.02136/) (2017)

## Built on by (most cited first, 1 of 1)

- [Verifier-Guided Synthetic Augmentation for 3D Human Shape Generation](https://mlsanity.com/paper/2610.04006/) (2026)

## Abstract (arXiv)

Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned generative model for 3D humans in loose clothing. We motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations. Consequently, they are restricted to modeling clothing that is topologically similar to the naked body and do not extend well to loose clothing. The few methods that attempt to model loose clothing typically require either canonicalization or a UV-parameterization and need to address the challenging problem of explicitly estimating correspondences for the deforming clothes. In this work, we formulate avatar clothing deformation as a conditional point-cloud generation task within the denoising diffusion framework. Crucially, our framework operates directly on unordered point clouds, eliminating the need for a parametric model or a clothing template. This also enables a variety of practical applications, such as point-cloud completion and pose-based editing -- important features for virtual human animation. As current datasets for human avatars in loose clothing are far too small for training diffusion models, we release a dataset of two subjects performing various poses in loose clothing with a total of 75K point clouds. By contributing towards tackling the challenging task of effectively modeling loose clothing and expanding the available data for training these models, we aim to set the stage for further innovation in digital humans. The source code is available at https://github.com/sidsunny/pocoloco .
