# NetworkGym: Reinforcement Learning Environments for Multi-Access Traffic Management in Network Simulation

arXiv: https://arxiv.org/abs/2411.04138 · HTML: https://mlsanity.com/paper/2411.04138/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 59 references that are in the map.
- First posted on arXiv 30 Oct 2024.

## Builds on (most cited first, 30 of 32)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [Offline Reinforcement Learning with Fisher Divergence Critic Regularization](https://mlsanity.com/paper/2103.08050/) (2021)
- [Offline RL Without Off-Policy Evaluation](https://mlsanity.com/paper/2106.08909/) (2021)
- [Empirical Study of Off-Policy Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/1911.06854/) (2019)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learning](https://mlsanity.com/paper/2108.08812/) (2021)
- [Towards Instance-Optimal Offline Reinforcement Learning with Pessimism](https://mlsanity.com/paper/2110.08695/) (2021)
- [Near-optimal Offline Reinforcement Learning with Linear Representation: Leveraging Variance Information with Pessimism](https://mlsanity.com/paper/2203.05804/) (2022)
- [On Instance-Dependent Bounds for Offline Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2211.13208/) (2022)
- [Q-Ensemble for Offline RL: Don't Scale the Ensemble, Scale the Batch Size](https://mlsanity.com/paper/2211.11092/) (2022)
- [Optimal and Scalable Caching for 5G Using Reinforcement Learning of Space-time Popularities](https://mlsanity.com/paper/1708.06698/) (2017)
- [Automatic Curriculum Generation for Learning Adaptation in Networking](https://mlsanity.com/paper/2202.05940/) (2022)
- [Neural Packet Classification](https://mlsanity.com/paper/1902.10319/) (2019)
- [Offline Reinforcement Learning with Closed-Form Policy Improvement Operators](https://mlsanity.com/paper/2211.15956/) (2022)
- [Offline Reinforcement Learning with Differentiable Function Approximation is Provably Efficient](https://mlsanity.com/paper/2210.00750/) (2022)
- [Offline Reinforcement Learning for Wireless Network Optimization with Mixture Datasets](https://mlsanity.com/paper/2311.11423/) (2023)
- [Improving and Benchmarking Offline Reinforcement Learning Algorithms](https://mlsanity.com/paper/2306.00972/) (2023)
- [Reinforcement Learning-Empowered Mobile Edge Computing for 6G Edge Intelligence](https://mlsanity.com/paper/2201.11410/) (2022)

## Built on by (most cited first, 2 of 2)

- [MuFlex: A Scalable, Physics-based Platform for Multi-Building Flexibility Analysis and Coordination](https://mlsanity.com/paper/2508.13532/) (2025)
- [Towards Near-Real-Time Telemetry-Aware Routing with Neural Routing Algorithms](https://mlsanity.com/paper/2604.02927/) (2026)

## Abstract (arXiv)

Mobile devices such as smartphones, laptops, and tablets can often connect to multiple access networks (e.g., Wi-Fi, LTE, and 5G) simultaneously. Recent advancements facilitate seamless integration of these connections below the transport layer, enhancing the experience for apps that lack inherent multi-path support. This optimization hinges on dynamically determining the traffic distribution across networks for each device, a process referred to as textitmulti-access traffic splitting. This paper introduces textitNetworkGym, a high-fidelity network environment simulator that facilitates generating multiple network traffic flows and multi-access traffic splitting. This simulator facilitates training and evaluating different RL-based solutions for the multi-access traffic splitting problem. Our initial explorations demonstrate that the majority of existing state-of-the-art offline RL algorithms (e.g. CQL) fail to outperform certain hand-crafted heuristic policies on average. This illustrates the urgent need to evaluate offline RL algorithms against a broader range of benchmarks, rather than relying solely on popular ones such as D4RL. We also propose an extension to the TD3+BC algorithm, named Pessimistic TD3 (PTD3), and demonstrate that it outperforms many state-of-the-art offline RL algorithms. PTD3's behavioral constraint mechanism, which relies on value-function pessimism, is theoretically motivated and relatively simple to implement.
