# Hybrid Transfer Reinforcement Learning: Provable Sample Efficiency from Shifted-Dynamics Data

arXiv: https://arxiv.org/abs/2411.03810 · HTML: https://mlsanity.com/paper/2411.03810/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 73 of its 90 references that are in the map.
- First posted on arXiv 6 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 73)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Doubly Robust Off-policy Value Evaluation for Reinforcement Learning](https://mlsanity.com/paper/1511.03722/) (2015)
- [Data-Efficient Off-Policy Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/1604.00923/) (2016)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Multi-Task Reinforcement Learning with Context-based Representations](https://mlsanity.com/paper/2102.06177/) (2021)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Minimax Weight and Q-Function Learning for Off-Policy Evaluation](https://mlsanity.com/paper/1910.12809/) (2019)
- [Almost Optimal Model-Free Reinforcement Learning via Reference-Advantage Decomposition](https://mlsanity.com/paper/2004.10019/) (2020)
- [Minimax-Optimal Off-Policy Evaluation with Linear Function Approximation](https://mlsanity.com/paper/2002.09516/) (2020)
- [Double Reinforcement Learning for Efficient Off-Policy Evaluation in Markov Decision Processes](https://mlsanity.com/paper/1908.08526/) (2019)
- [A Tutorial on Meta-Reinforcement Learning](https://mlsanity.com/paper/2301.08028/) (2023)
- [Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited](https://mlsanity.com/paper/2010.03531/) (2020)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Off-Dynamics Reinforcement Learning: Training for Transfer with Domain Classifiers](https://mlsanity.com/paper/2006.13916/) (2020)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Off-Policy Evaluation via the Regularized Lagrangian](https://mlsanity.com/paper/2007.03438/) (2020)
- [Sample Complexity of Robust Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2112.01506/) (2021)
- [Understanding Domain Randomization for Sim-to-real Transfer](https://mlsanity.com/paper/2110.03239/) (2021)
- [Provably Efficient Q-Learning with Low Switching Cost](https://mlsanity.com/paper/1905.12849/) (2019)

## Built on by (most cited first, 8 of 8)

- [Composite Flow Matching for Reinforcement Learning with Shifted-Dynamics Data](https://mlsanity.com/paper/2505.23062/) (2025)
- [Contextual Online Pricing with (Biased) Offline Data](https://mlsanity.com/paper/2507.02762/) (2025)
- [Pessimism Principle Can Be Effective: Towards a Framework for Zero-Shot Transfer Reinforcement Learning](https://mlsanity.com/paper/2505.18447/) (2025)
- [Hybrid Combinatorial Multi-armed Bandits with Probabilistically Triggered Arms](https://mlsanity.com/paper/2512.21925/) (2025)
- [Provably Efficient Offline-to-Online Value Adaptation with General Function Approximation](https://mlsanity.com/paper/2604.13966/) (2026)
- [Sample-Mean Anchored Thompson Sampling for Offline-to-Online Learning with Distribution Shift](https://mlsanity.com/paper/2605.10289/) (2026)
- [Transfer Learning Across Policy Regimes in Adaptive Multi-Agent Systems](https://mlsanity.com/paper/2607.09685/) (2026)
- [Provably Safe Sim-to-Real Transfer](https://mlsanity.com/paper/2609.01418/) (2026)

## Abstract (arXiv)

Online Reinforcement learning (RL) typically requires high-stakes online interaction data to learn a policy for a target task. This prompts interest in leveraging historical data to improve sample efficiency. The historical data may come from outdated or related source environments with different dynamics. It remains unclear how to effectively use such data in the target task to provably enhance learning and sample efficiency. To address this, we propose a hybrid transfer RL (HTRL) setting, where an agent learns in a target environment while accessing offline data from a source environment with shifted dynamics. We show that -- without information on the dynamics shift -- general shifted-dynamics data, even with subtle shifts, does not reduce sample complexity in the target environment. However, with prior information on the degree of the dynamics shift, we design HySRL, a transfer algorithm that achieves problem-dependent sample complexity and outperforms pure online RL. Finally, our experimental results demonstrate that HySRL surpasses state-of-the-art online RL baseline.
