# AutoGameUI: Constructing High-Fidelity GameUI via Multimodal Correspondence Matching

arXiv: https://arxiv.org/abs/2411.03709 · HTML: https://mlsanity.com/paper/2411.03709/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 40 references that are in the map.
- First posted on arXiv 6 Nov 2024.

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Convolutional Sequence to Sequence Learning](https://mlsanity.com/paper/1705.03122/) (2017)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [LayoutDM: Discrete Diffusion Model for Controllable Layout Generation](https://mlsanity.com/paper/2303.08137/) (2023)
- [LayoutTransformer: Layout Generation and Completion with Self-attention](https://mlsanity.com/paper/2006.14615/) (2020)
- [CanvasVAE: Learning to Generate Vector Graphic Documents](https://mlsanity.com/paper/2108.01249/) (2021)
- [Taming Diffusion Probabilistic Models for Character Control](https://mlsanity.com/paper/2404.15121/) (2024)
- [ActionBert: Leveraging User Actions for Semantic Understanding of User Interfaces](https://mlsanity.com/paper/2012.12350/) (2020)
- [Screen2Vec: Semantic Embedding of GUI Screens and GUI Components](https://mlsanity.com/paper/2101.11103/) (2021)
- [Screen Parsing: Towards Reverse Engineering of UI Models from Screenshots](https://mlsanity.com/paper/2109.08763/) (2021)
- [Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale](https://mlsanity.com/paper/2201.04100/) (2022)
- [LayoutGMN: Neural Graph Matching for Structural Layout Similarity](https://mlsanity.com/paper/2012.06547/) (2020)
- [LTSim: Layout Transportation-based Similarity Measure for Evaluating Layout Generation](https://mlsanity.com/paper/2407.12356/) (2024)
- [Interactive Flexible Style Transfer for Vector Graphics](https://mlsanity.com/paper/2309.11628/) (2023)
- [My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games](https://mlsanity.com/paper/2301.08031/) (2023)
- [Screen Correspondence: Mapping Interchangeable Elements between UIs](https://mlsanity.com/paper/2301.08372/) (2023)
- [Understanding Players' Interaction Patterns with Mobile Game App UI via Visualizations](https://mlsanity.com/paper/2110.08753/) (2021)

## Built on by (most cited first, 1 of 1)

- [GameUIAgent: An LLM-Powered Framework for Automated Game UI Design with Structured Intermediate Representation](https://mlsanity.com/paper/2603.14724/) (2026)

## Abstract (arXiv)

Game UI development is essential to the game industry. However, the traditional workflow requires substantial manual effort to integrate pairwise UI and UX designs into a cohesive game user interface (GameUI). The inconsistency between the aesthetic UI design and the functional UX design typically results in mismatches and inefficiencies. To address the issue, we present an automatic system, AutoGameUI, for efficiently and accurately constructing GameUI. The system centers on a two-stage multimodal learning pipeline to obtain the optimal correspondences between UI and UX designs. The first stage learns the comprehensive representations of UI and UX designs from multimodal perspectives. The second stage incorporates grouped cross-attention modules with constrained integer programming to estimate the optimal correspondences through top-down hierarchical matching. The optimal correspondences enable the automatic GameUI construction. We create the GAMEUI dataset, comprising pairwise UI and UX designs from real-world games, to train and validate the proposed method. Besides, an interactive web tool is implemented to ensure high-fidelity effects and facilitate human-in-the-loop construction. Extensive experiments on the GAMEUI and RICO datasets demonstrate the effectiveness of our system in maintaining consistency between the constructed GameUI and the original designs. When deployed in the workflow of several mobile games, AutoGameUI achieves a 3× improvement in time efficiency, conveying significant practical value for game UI development.
