# Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2411.03555 · HTML: https://mlsanity.com/paper/2411.03555/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 19 of its 28 references that are in the map.
- First posted on arXiv 5 Nov 2024.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 19 of 19)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects](https://mlsanity.com/paper/2303.14158/) (2023)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)
- [GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views](https://mlsanity.com/paper/2404.01810/) (2024)
- [HRP: Human Affordances for Robotic Pre-Training](https://mlsanity.com/paper/2407.18911/) (2024)
- [Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics](https://mlsanity.com/paper/2406.10788/) (2024)
- [Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition](https://mlsanity.com/paper/2303.13512/) (2023)
- [UniTeam: Open Vocabulary Mobile Manipulation Challenge](https://mlsanity.com/paper/2312.08611/) (2023)
- [Zero-shot Imitation Policy via Search in Demonstration Dataset](https://mlsanity.com/paper/2401.16398/) (2024)
- [Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challenge](https://mlsanity.com/paper/2407.06939/) (2024)
- [Natural Language as Policies: Reasoning for Coordinate-Level Embodied Control with LLMs](https://mlsanity.com/paper/2403.13801/) (2024)

## Abstract (arXiv)

This paper introduces a method to enhance Interactive Imitation Learning (IIL) by extracting touch interaction points and tracking object movement from video demonstrations. The approach extends current IIL systems by providing robots with detailed knowledge of both where and how to interact with objects, particularly complex articulated ones like doors and drawers. By leveraging cutting-edge techniques such as 3D Gaussian Splatting and FoundationPose for tracking, this method allows robots to better understand and manipulate objects in dynamic environments. The research lays the foundation for more effective task learning and execution in autonomous robotic systems.
