# An Open-source Sim2Real Approach for Sensor-independent Robot Navigation in a Grid

arXiv: https://arxiv.org/abs/2411.03494 · HTML: https://mlsanity.com/paper/2411.03494/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 20 references that are in the map.
- First posted on arXiv 5 Nov 2024.

## Builds on (most cited first, 9 of 9)

- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Sim-to-Real Transfer for Biped Locomotion](https://mlsanity.com/paper/1903.01390/) (2019)
- [Generalization through Simulation: Integrating Simulated and Real Data into Deep Reinforcement Learning for Vision-Based Autonomous Flight](https://mlsanity.com/paper/1902.03701/) (2019)
- [Natural Language Can Help Bridge the Sim2Real Gap](https://mlsanity.com/paper/2405.10020/) (2024)
- [Benchmarking the Sim-to-Real Gap in Cloth Manipulation](https://mlsanity.com/paper/2310.09543/) (2023)
- [Rule-Based Reinforcement Learning for Efficient Robot Navigation with Space Reduction](https://mlsanity.com/paper/2104.07282/) (2021)
- [Addressing the Sim2Real Gap in Robotic 3D Object Classification](https://mlsanity.com/paper/1910.12585/) (2019)

## Abstract (arXiv)

This paper presents a Sim2Real (Simulation to Reality) approach to bridge the gap between a trained agent in a simulated environment and its real-world implementation in navigating a robot in a similar setting. Specifically, we focus on navigating a quadruped robot in a real-world grid-like environment inspired by the Gymnasium Frozen Lake -- a highly user-friendly and free Application Programming Interface (API) to develop and test Reinforcement Learning (RL) algorithms. We detail the development of a pipeline to transfer motion policies learned in the Frozen Lake simulation to a physical quadruped robot, thus enabling autonomous navigation and obstacle avoidance in a grid without relying on expensive localization and mapping sensors. The work involves training an RL agent in the Frozen Lake environment and utilizing the resulting Q-table to control a 12 Degrees-of-Freedom (DOF) quadruped robot. In addition to detailing the RL implementation, inverse kinematics-based quadruped gaits, and the transfer policy pipeline, we open-source the project on GitHub and include a demonstration video of our Sim2Real transfer approach. This work provides an accessible, straightforward, and low-cost framework for researchers, students, and hobbyists to explore and implement RL-based robot navigation in real-world grid environments.
