# Pricing and Competition for Generative AI

arXiv: https://arxiv.org/abs/2411.02661 · HTML: https://mlsanity.com/paper/2411.02661/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 44 references that are in the map.
- First posted on arXiv 4 Nov 2024.

## Builds on (most cited first, 21 of 21)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Pre-train, Prompt, and Predict: A Systematic Survey of Prompting Methods in Natural Language Processing](https://mlsanity.com/paper/2107.13586/) (2021)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [Using cognitive psychology to understand GPT-3](https://mlsanity.com/paper/2206.14576/) (2022)
- [Playground v2.5: Three Insights towards Enhancing Aesthetic Quality in Text-to-Image Generation](https://mlsanity.com/paper/2402.17245/) (2024)
- [PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs](https://mlsanity.com/paper/2402.07872/) (2024)
- [GPTs are GPTs: An Early Look at the Labor Market Impact Potential of Large Language Models](https://mlsanity.com/paper/2303.10130/) (2023)
- [Ask Me Anything: A simple strategy for prompting language models](https://mlsanity.com/paper/2210.02441/) (2022)
- [Reduced, Reused and Recycled: The Life of a Dataset in Machine Learning Research](https://mlsanity.com/paper/2112.01716/) (2021)
- [Model-based Pricing for Machine Learning in a Data Marketplace](https://mlsanity.com/paper/1805.11450/) (2018)
- [Can Large Vision-Language Models Correct Semantic Grounding Errors By Themselves?](https://mlsanity.com/paper/2404.06510/) (2024)
- [Data Pricing in Machine Learning Pipelines](https://mlsanity.com/paper/2108.07915/) (2021)
- [Optimizing Data Collection for Machine Learning](https://mlsanity.com/paper/2210.01234/) (2022)
- [Human-AI Interactions and Societal Pitfalls](https://mlsanity.com/paper/2309.10448/) (2023)

## Built on by (most cited first, 8 of 8)

- [Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers](https://mlsanity.com/paper/2502.09053/) (2025)
- [Is Your LLM Overcharging You? Tokenization, Transparency, and Incentives](https://mlsanity.com/paper/2505.21627/) (2025)
- [Auditing Pay-Per-Token in Large Language Models](https://mlsanity.com/paper/2510.05181/) (2025)
- [Routing, Cascades, and User Choice for LLMs](https://mlsanity.com/paper/2602.09902/) (2026)
- [DeepRule: An Integrated Framework for Automated Business Rule Generation via Deep Predictive Modeling and Hybrid Search Optimization](https://mlsanity.com/paper/2512.03607/) (2025)
- [Markets for Models](https://mlsanity.com/paper/2503.02946/) (2025)
- [Tokenization Multiplicity Leads to Arbitrary Price Variation in LLM-as-a-service](https://mlsanity.com/paper/2506.06446/) (2025)
- [Strategic Self-Consistency](https://mlsanity.com/paper/2609.30352/) (2026)

## Abstract (arXiv)

Compared to classical machine learning (ML) models, generative models offer a new usage paradigm where (i) a single model can be used for many different tasks out-of-the-box; (ii) users interact with this model over a series of natural language prompts; and (iii) the model is ideally evaluated on binary user satisfaction with respect to model outputs. Given these characteristics, we explore the problem of how developers of new generative AI software can release and price their technology. We first develop a comparison of two different models for a specific task with respect to user cost-effectiveness. We then model the pricing problem of generative AI software as a game between two different companies who sequentially release their models before users choose their preferred model for each task. Here, the price optimization problem becomes piecewise continuous where the companies must choose a subset of the tasks on which to be cost-effective and forgo revenue for the remaining tasks. In particular, we reveal the value of market information by showing that a company who deploys later after knowing their competitor's price can always secure cost-effectiveness on at least one task, whereas the company who is the first-to-market must price their model in a way that incentivizes higher prices from the latecomer in order to gain revenue. Most importantly, we find that if the different tasks are sufficiently similar, the first-to-market model may become cost-ineffective on all tasks regardless of how this technology is priced.
