# Goal-Oriented Semantic Communication for Wireless Visual Question Answering

arXiv: https://arxiv.org/abs/2411.02452 · HTML: https://mlsanity.com/paper/2411.02452/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 43 references that are in the map.
- First posted on arXiv 3 Nov 2024.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Neural-Symbolic VQA: Disentangling Reasoning from Vision and Language Understanding](https://mlsanity.com/paper/1810.02338/) (2018)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Deep Learning Enabled Semantic Communication Systems](https://mlsanity.com/paper/2006.10685/) (2020)
- [Hierarchical Question-Image Co-Attention for Visual Question Answering](https://mlsanity.com/paper/1606.00061/) (2016)
- [Run, Don't Walk: Chasing Higher FLOPS for Faster Neural Networks](https://mlsanity.com/paper/2303.03667/) (2023)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [Relation-Aware Graph Attention Network for Visual Question Answering](https://mlsanity.com/paper/1903.12314/) (2019)
- [Task-Oriented Multi-User Semantic Communications for VQA Task](https://mlsanity.com/paper/2108.07357/) (2021)
- [Wireless Semantic Communications for Video Conferencing](https://mlsanity.com/paper/2204.07790/) (2022)
- [Resource allocation for text semantic communications](https://mlsanity.com/paper/2201.06023/) (2022)
- [Iterative Scene Graph Generation](https://mlsanity.com/paper/2207.13440/) (2022)
- [Channel-Adaptive Wireless Image Transmission with OFDM](https://mlsanity.com/paper/2205.02417/) (2022)
- [Semantic Communications for Speech Signals](https://mlsanity.com/paper/2012.05369/) (2020)
- [GraghVQA: Language-Guided Graph Neural Networks for Graph-based Visual Question Answering](https://mlsanity.com/paper/2104.10283/) (2021)
- [Goal-Oriented Semantic Communications for 6G Networks](https://mlsanity.com/paper/2210.09372/) (2022)
- [Optimization of Image Transmission in a Cooperative Semantic Communication Networks](https://mlsanity.com/paper/2301.00433/) (2023)
- [VQA with no questions-answers training](https://mlsanity.com/paper/1811.08481/) (2018)
- [Goal-oriented Semantic Communications for Robotic Waypoint Transmission: The Value and Age of Information Approach](https://mlsanity.com/paper/2312.13182/) (2023)

## Built on by (most cited first, 3 of 3)

- [World Model-Enabled Causal Digital Twins for Semantic Communications in Physical AI Systems](https://mlsanity.com/paper/2605.16547/) (2026)
- [Collaborative Edge-to-Server Inference for Vision-Language Models](https://mlsanity.com/paper/2512.16349/) (2025)
- [Agentic AI-Empowered Wireless Agent Networks With Semantic-Aware Collaboration via ILAC](https://mlsanity.com/paper/2604.02381/) (2026)

## Abstract (arXiv)

The rapid progress of artificial intelligence (AI) and computer vision (CV) has facilitated the development of computation-intensive applications like Visual Question Answering (VQA), which integrates visual perception and natural language processing to generate answers. To overcome the limitations of traditional VQA constrained by local computation resources, edge computing has been incorporated to provide extra computation capability at the edge side. Meanwhile, this brings new communication challenges between the local and edge, including limited bandwidth, channel noise, and multipath effects, which degrade VQA performance and user quality of experience (QoE), particularly during the transmission of large high-resolution images. To overcome these bottlenecks, we propose a goal-oriented semantic communication (GSC) framework that focuses on effectively extracting and transmitting semantic information most relevant to the VQA goals, improving the answering accuracy and enhancing the effectiveness and efficiency. The objective is to maximize the answering accuracy, and we propose a bounding box (BBox)-based image semantic extraction and ranking approach to prioritize the semantic information based on the goal of questions. We then extend it by incorporating a scene graphs (SG)-based approach to handle questions with complex relationships. Experimental results demonstrate that our GSC framework improves answering accuracy by up to 49% under AWGN channels and 59% under Rayleigh channels while reducing total latency by up to 65% compared to traditional bit-oriented transmission.
