# AutoVFX: Physically Realistic Video Editing from Natural Language Instructions

arXiv: https://arxiv.org/abs/2411.02394 · HTML: https://mlsanity.com/paper/2411.02394/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 91 of its 114 references that are in the map.
- First posted on arXiv 4 Nov 2024.

## Builds on (most cited first, 30 of 91)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [ProgPrompt: Generating Situated Robot Task Plans using Large Language Models](https://mlsanity.com/paper/2209.11302/) (2022)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)

## Built on by (most cited first, 27 of 27)

- [VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical Prior](https://mlsanity.com/paper/2503.23368/) (2025)
- [NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamics](https://mlsanity.com/paper/2509.21309/) (2025)
- [Exploring the Evolution of Physics Cognition in Video Generation: A Survey](https://mlsanity.com/paper/2503.21765/) (2025)
- [DRAWER: Digital Reconstruction and Articulation With Environment Realism](https://mlsanity.com/paper/2504.15278/) (2025)
- [What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards](https://mlsanity.com/paper/2512.00425/) (2025)
- [Generative Physical AI in Vision: A Survey](https://mlsanity.com/paper/2501.10928/) (2025)
- [Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels](https://mlsanity.com/paper/2508.17437/) (2025)
- [3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting](https://mlsanity.com/paper/2412.01583/) (2024)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [Video-As-Prompt: Unified Semantic Control for Video Generation](https://mlsanity.com/paper/2510.20888/) (2025)
- [Controllable Weather Synthesis and Removal with Video Diffusion Models](https://mlsanity.com/paper/2505.00704/) (2025)
- [DynVFX: Augmenting Real Videos with Dynamic Content](https://mlsanity.com/paper/2502.03621/) (2025)
- [Robot Learning from Any Images](https://mlsanity.com/paper/2509.22970/) (2025)
- [Chain of Event-Centric Causal Thought for Physically Plausible Video Generation](https://mlsanity.com/paper/2603.09094/) (2026)
- [SeeU: Seeing the Unseen World via 4D Dynamics-aware Generation](https://mlsanity.com/paper/2512.03350/) (2025)
- [PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation](https://mlsanity.com/paper/2506.01091/) (2025)
- [PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment](https://mlsanity.com/paper/2603.13770/) (2026)
- [Versatile Editing of Video Content, Actions, and Dynamics without Training](https://mlsanity.com/paper/2603.17989/) (2026)
- [LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents](https://mlsanity.com/paper/2512.17445/) (2025)
- [PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes](https://mlsanity.com/paper/2512.24986/) (2025)
- [AccidentSim: Generating Vehicle Collision Videos with Physically Realistic Collision Trajectories from Real-World Accident Reports](https://mlsanity.com/paper/2503.20654/) (2025)
- [GOBench: Benchmarking Geometric Optics Generation and Understanding of MLLMs](https://mlsanity.com/paper/2506.00991/) (2025)
- [FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting](https://mlsanity.com/paper/2605.00177/) (2026)
- [OptiWorld: Optimal Control for Video World Generation under Physical Constraints](https://mlsanity.com/paper/2606.00499/) (2026)
- [SiPhy: Single-Image Physical Property Reasoning](https://mlsanity.com/paper/2607.22355/) (2026)
- [MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing](https://mlsanity.com/paper/2606.23455/) (2026)
- [Physically Plausible Video Generation via Visual-Semantic Chain-of-Events Conditioning](https://mlsanity.com/paper/2609.00656/) (2026)

## Abstract (arXiv)

Modern visual effects (VFX) software has made it possible for skilled artists to create imagery of virtually anything. However, the creation process remains laborious, complex, and largely inaccessible to everyday users. In this work, we present AutoVFX, a framework that automatically creates realistic and dynamic VFX videos from a single video and natural language instructions. By carefully integrating neural scene modeling, LLM-based code generation, and physical simulation, AutoVFX is able to provide physically-grounded, photorealistic editing effects that can be controlled directly using natural language instructions. We conduct extensive experiments to validate AutoVFX's efficacy across a diverse spectrum of videos and instructions. Quantitative and qualitative results suggest that AutoVFX outperforms all competing methods by a large margin in generative quality, instruction alignment, editing versatility, and physical plausibility.
