# Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation

arXiv: https://arxiv.org/abs/2411.02293 · HTML: https://mlsanity.com/paper/2411.02293/

## Key facts

- Cited by 82 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- First posted on arXiv 4 Nov 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Built on by (most cited first, 30 of 82)

- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material](https://mlsanity.com/paper/2506.15442/) (2025)
- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale](https://mlsanity.com/paper/2412.06699/) (2024)
- [DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning](https://mlsanity.com/paper/2503.15265/) (2025)
- [GigaWorld-0: World Models as Data Engine to Empower Embodied AI](https://mlsanity.com/paper/2511.19861/) (2025)
- [LATTICE: Democratize High-Fidelity 3D Generation at Scale](https://mlsanity.com/paper/2512.03052/) (2025)
- [FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction](https://mlsanity.com/paper/2412.09573/) (2024)
- [ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understanding](https://mlsanity.com/paper/2506.01853/) (2025)
- [ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation](https://mlsanity.com/paper/2510.23306/) (2025)
- [MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion](https://mlsanity.com/paper/2503.10289/) (2025)
- [Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets](https://mlsanity.com/paper/2509.21245/) (2025)
- [UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation](https://mlsanity.com/paper/2509.25079/) (2025)
- [LLM/Agent-as-Data-Analyst: A Survey](https://mlsanity.com/paper/2509.23988/) (2025)
- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation](https://mlsanity.com/paper/2503.01370/) (2025)
- [Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation](https://mlsanity.com/paper/2509.12815/) (2025)
- [Towards Scalable and Consistent 3D Editing](https://mlsanity.com/paper/2510.02994/) (2025)
- [Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation](https://mlsanity.com/paper/2512.10949/) (2025)
- [CoRe3D: Collaborative Reasoning as a Foundation for 3D Intelligence](https://mlsanity.com/paper/2512.12768/) (2025)
- [MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing](https://mlsanity.com/paper/2503.18461/) (2025)
- [3D Object Manipulation in a Single Image using Generative Models](https://mlsanity.com/paper/2501.12935/) (2025)
- [Video Perception Models for 3D Scene Synthesis](https://mlsanity.com/paper/2506.20601/) (2025)
- [Topology-Preserved Auto-regressive Mesh Generation in the Manner of Weaving Silk](https://mlsanity.com/paper/2507.02477/) (2025)
- [Abstract 3D Perception for Spatial Intelligence in Vision-Language Models](https://mlsanity.com/paper/2511.10946/) (2025)
- [Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery](https://mlsanity.com/paper/2511.11470/) (2025)
- [NaTex: Seamless Texture Generation as Latent Color Diffusion](https://mlsanity.com/paper/2511.16317/) (2025)
- [Feedforward 3D Editing via Text-Steerable Image-to-3D](https://mlsanity.com/paper/2512.13678/) (2025)

## Abstract (arXiv)

While 3D generative models have greatly improved artists' workflows, the existing diffusion models for 3D generation suffer from slow generation and poor generalization. To address this issue, we propose a two-stage approach named Hunyuan3D 1.0 including a lite version and a standard version, that both support text- and image-conditioned generation. In the first stage, we employ a multi-view diffusion model that efficiently generates multi-view RGB in approximately 4 seconds. These multi-view images capture rich details of the 3D asset from different viewpoints, relaxing the tasks from single-view to multi-view reconstruction. In the second stage, we introduce a feed-forward reconstruction model that rapidly and faithfully reconstructs the 3D asset given the generated multi-view images in approximately 7 seconds. The reconstruction network learns to handle noises and in-consistency introduced by the multi-view diffusion and leverages the available information from the condition image to efficiently recover the 3D structure. Our framework involves the text-to-image model, i.e., Hunyuan-DiT, making it a unified framework to support both text- and image-conditioned 3D generation. Our standard version has 3x more parameters than our lite and other existing model. Our Hunyuan3D 1.0 achieves an impressive balance between speed and quality, significantly reducing generation time while maintaining the quality and diversity of the produced assets.
