# 3D Audio-Visual Segmentation

arXiv: https://arxiv.org/abs/2411.02236 · HTML: https://mlsanity.com/paper/2411.02236/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 42 references that are in the map.
- First posted on arXiv 4 Nov 2024.

## Builds on (most cited first, 30 of 30)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Audio-Visual Segmentation](https://mlsanity.com/paper/2207.05042/) (2022)
- [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://mlsanity.com/paper/2211.12254/) (2022)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Class-agnostic Object Detection with Multi-modal Transformer](https://mlsanity.com/paper/2111.11430/) (2021)
- [Neural Volumetric Object Selection](https://mlsanity.com/paper/2205.14929/) (2022)
- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [AV-SAM: Segment Anything Model Meets Audio-Visual Localization and Segmentation](https://mlsanity.com/paper/2305.01836/) (2023)
- [Contrastive Positive Sample Propagation along the Audio-Visual Event Line](https://mlsanity.com/paper/2211.09980/) (2022)
- [Annotation-free Audio-Visual Segmentation](https://mlsanity.com/paper/2305.11019/) (2023)
- [Improving Audio-Visual Segmentation with Bidirectional Generation](https://mlsanity.com/paper/2308.08288/) (2023)
- [Unraveling Instance Associations: A Closer Look for Audio-Visual Segmentation](https://mlsanity.com/paper/2304.02970/) (2023)
- [BAVS: Bootstrapping Audio-Visual Segmentation by Integrating Foundation Knowledge](https://mlsanity.com/paper/2308.10175/) (2023)
- [Contrastive Conditional Latent Diffusion for Audio-visual Segmentation](https://mlsanity.com/paper/2307.16579/) (2023)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [Cooperation Does Matter: Exploring Multi-Order Bilateral Relations for Audio-Visual Segmentation](https://mlsanity.com/paper/2312.06462/) (2023)
- [Weakly-Supervised Audio-Visual Segmentation](https://mlsanity.com/paper/2311.15080/) (2023)
- [Separating the "Chirp" from the "Chat": Self-supervised Visual Grounding of Sound and Language](https://mlsanity.com/paper/2406.05629/) (2024)
- [Cross-modal Cognitive Consensus guided Audio-Visual Segmentation](https://mlsanity.com/paper/2310.06259/) (2023)
- [Leveraging Foundation models for Unsupervised Audio-Visual Segmentation](https://mlsanity.com/paper/2309.06728/) (2023)

## Built on by (most cited first, 2 of 2)

- [Multimodal Referring Segmentation: A Survey](https://mlsanity.com/paper/2508.00265/) (2025)
- [Implicit Counterfactual Learning for Audio-Visual Segmentation](https://mlsanity.com/paper/2507.20740/) (2025)

## Abstract (arXiv)

Recognizing the sounding objects in scenes is a longstanding objective in embodied AI, with diverse applications in robotics and AR/VR/MR. To that end, Audio-Visual Segmentation (AVS), taking as condition an audio signal to identify the masks of the target sounding objects in an input image with synchronous camera and microphone sensors, has been recently advanced. However, this paradigm is still insufficient for real-world operation, as the mapping from 2D images to 3D scenes is missing. To address this fundamental limitation, we introduce a novel research problem, 3D Audio-Visual Segmentation, extending the existing AVS to the 3D output space. This problem poses more challenges due to variations in camera extrinsics, audio scattering, occlusions, and diverse acoustics across sounding object categories. To facilitate this research, we create the very first simulation based benchmark, 3DAVS-S34-O7, providing photorealistic 3D scene environments with grounded spatial audio under single-instance and multi-instance settings, across 34 scenes and 7 object categories. This is made possible by re-purposing the Habitat simulator to generate comprehensive annotations of sounding object locations and corresponding 3D masks. Subsequently, we propose a new approach, EchoSegnet, characterized by integrating the ready-to-use knowledge from pretrained 2D audio-visual foundation models synergistically with 3D visual scene representation through spatial audio-aware mask alignment and refinement. Extensive experiments demonstrate that EchoSegnet can effectively segment sounding objects in 3D space on our new benchmark, representing a significant advancement in the field of embodied AI. Project page: https://x-up-lab.github.io/research/3d-audio-visual-segmentation/
