# CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality

arXiv: https://arxiv.org/abs/2411.02179 · HTML: https://mlsanity.com/paper/2411.02179/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 65 references that are in the map.
- First posted on arXiv 4 Nov 2024.

## Builds on (most cited first, 30 of 31)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Unified Perceptual Parsing for Scene Understanding](https://mlsanity.com/paper/1807.10221/) (2018)
- [Diffusion Models in Vision: A Survey](https://mlsanity.com/paper/2209.04747/) (2022)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Models](https://mlsanity.com/paper/2302.04867/) (2023)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [AUC Maximization in the Era of Big Data and AI: A Survey](https://mlsanity.com/paper/2203.15046/) (2022)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality](https://mlsanity.com/paper/1904.01175/) (2019)
- [StyleLight: HDR Panorama Generation for Lighting Estimation and Editing](https://mlsanity.com/paper/2207.14811/) (2022)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [Deep White-Balance Editing](https://mlsanity.com/paper/2004.01354/) (2020)
- [HDR Environment Map Estimation for Real-Time Augmented Reality](https://mlsanity.com/paper/2011.10687/) (2020)
- [Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation](https://mlsanity.com/paper/2203.14668/) (2022)
- [PointAR: Efficient Lighting Estimation for Mobile Augmented Reality](https://mlsanity.com/paper/2004.00006/) (2020)
- [Retargetable AR: Context-aware Augmented Reality in Indoor Scenes based on 3D Scene Graph](https://mlsanity.com/paper/2008.07817/) (2020)
- [Beyond the Pixel: a Photometrically Calibrated HDR Dataset for Luminance and Color Prediction](https://mlsanity.com/paper/2304.12372/) (2023)
- [Spatiotemporally Consistent HDR Indoor Lighting Estimation](https://mlsanity.com/paper/2305.04374/) (2023)
- [Xihe: A 3D Vision-based Lighting Estimation Framework for Mobile Augmented Reality](https://mlsanity.com/paper/2106.15280/) (2021)
- [Privacy-preserving Reflection Rendering for Augmented Reality](https://mlsanity.com/paper/2207.03056/) (2022)
- [Multi-Camera Lighting Estimation for Photorealistic Front-Facing Mobile Augmented Reality](https://mlsanity.com/paper/2301.06143/) (2023)

## Built on by (most cited first, 3 of 3)

- [DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting](https://mlsanity.com/paper/2507.01305/) (2025)
- [Advances in Artificial Intelligence: A Review for the Creative Industries](https://mlsanity.com/paper/2501.02725/) (2025)
- [Can Foundation Models Revolutionize Mobile AR Sparse Sensing?](https://mlsanity.com/paper/2511.02215/) (2025)

## Abstract (arXiv)

High-quality environment lighting is essential for creating immersive mobile augmented reality (AR) experiences. However, achieving visually coherent estimation for mobile AR is challenging due to several key limitations in AR device sensing capabilities, including low camera FoV and limited pixel dynamic ranges. Recent advancements in generative AI, which can generate high-quality images from different types of prompts, including texts and images, present a potential solution for high-quality lighting estimation. Still, to effectively use generative image diffusion models, we must address two key limitations of content quality and slow inference. In this work, we design and implement a generative lighting estimation system called CleAR that can produce high-quality, diverse environment maps in the format of 360deg HDR images. Specifically, we design a two-step generation pipeline guided by AR environment context data to ensure the output aligns with the physical environment's visual context and color appearance. To improve the estimation robustness under different lighting conditions, we design a real-time refinement component to adjust lighting estimation results on AR devices. Through a combination of quantitative and qualitative evaluations, we show that CleAR outperforms state-of-the-art lighting estimation methods on both estimation accuracy, latency, and robustness, and is rated by 31 participants as producing better renderings for most virtual objects. For example, CleAR achieves 51% to 56% accuracy improvement on virtual object renderings across objects of three distinctive types of materials and reflective properties. CleAR produces lighting estimates of comparable or better quality in just 3.2 seconds -- over 110X faster than state-of-the-art methods.
