# ManiBox: Enhancing Embodied Spatial Generalization via Scalable Simulation Data Generations

arXiv: https://arxiv.org/abs/2411.01850 · HTML: https://mlsanity.com/paper/2411.01850/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 53 references that are in the map.
- First posted on arXiv 4 Nov 2024.

## Builds on (most cited first, 30 of 36)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [CLIPort: What and Where Pathways for Robotic Manipulation](https://mlsanity.com/paper/2109.12098/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Perceiver-Actor: A Multi-Task Transformer for Robotic Manipulation](https://mlsanity.com/paper/2209.05451/) (2022)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [Google Landmarks Dataset v2 -- A Large-Scale Benchmark for Instance-Level Recognition and Retrieval](https://mlsanity.com/paper/2004.01804/) (2020)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domains](https://mlsanity.com/paper/2212.08333/) (2022)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videos](https://mlsanity.com/paper/2103.16817/) (2021)
- [Context-aware Dynamics Model for Generalization in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2005.06800/) (2020)
- [RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twins (early version)](https://mlsanity.com/paper/2409.02920/) (2024)
- [Deep Imitation Learning for Bimanual Robotic Manipulation](https://mlsanity.com/paper/2010.05134/) (2020)
- [PartManip: Learning Cross-Category Generalizable Part Manipulation Policy from Point Cloud Observations](https://mlsanity.com/paper/2303.16958/) (2023)
- [Learning to Manipulate Anywhere: A Visual Generalizable Framework For Reinforcement Learning](https://mlsanity.com/paper/2407.15815/) (2024)

## Built on by (most cited first, 4 of 4)

- [X-VLA: Soft-Prompted Transformer as Scalable Cross-Embodiment Vision-Language-Action Model](https://mlsanity.com/paper/2510.10274/) (2025)
- [3D CAVLA: Leveraging Depth and 3D Context to Generalize Vision Language Action Models for Unseen Tasks](https://mlsanity.com/paper/2505.05800/) (2025)
- [RA-DP: Rapid Adaptive Diffusion Policy for Training-Free High-frequency Robotics Replanning](https://mlsanity.com/paper/2503.04051/) (2025)
- [Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space](https://mlsanity.com/paper/2505.17389/) (2025)

## Abstract (arXiv)

Embodied agents require robust spatial intelligence to execute precise real-world manipulations. However, this remains a significant challenge, as current methods often struggle to accurately position objects in space. Collecting extensive data can help address this issue by enhancing the agent's spatial understanding. Nonetheless, obtaining such data with real robots is prohibitively expensive, and relying on simulation data frequently leads to visual generalization gaps during real-world deployment. To tackle these challenges, we propose ManiBox, a novel bounding-box-guided framework. By decoupling perception from policy generalization, ManiBox effectively reduces the Sim2Real gap, leverages Internet-scale data, and scales our policy data collection in simulation. Specifically, within ManiBox, the RL teacher policy efficiently generates scalable simulation data. The student policy is distilled from this data and takes bounding boxes as input, which is proven sufficient for determining objects' spatial positions, thus enabling zero-shot transfer to real robots. Comprehensive evaluations in both simulated and real-world environments demonstrate that ManiBox exhibits strong spatial generalization and adaptability across various manipulation tasks and settings. Furthermore, our empirical study provides preliminary verification of spatial scaling laws, i.e., the amount of data required for spatial generalization scales with spatial volume following a power-law relationship. At a given spatial volume level, the success rate of manipulation tasks follows Michaelis-Menten kinetics with respect to data volume, exhibiting a saturation effect as data increases. Our videos and code are available at https://thkkk.github.io/manibox
