# Eurekaverse: Environment Curriculum Generation via Large Language Models

arXiv: https://arxiv.org/abs/2411.01775 · HTML: https://mlsanity.com/paper/2411.01775/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 85 references that are in the map.
- First posted on arXiv 4 Nov 2024.

## Builds on (most cited first, 30 of 54)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Competition-Level Code Generation with AlphaCode](https://mlsanity.com/paper/2203.07814/) (2022)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [ProgPrompt: Generating Situated Robot Task Plans using Large Language Models](https://mlsanity.com/paper/2209.11302/) (2022)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [LLM+P: Empowering Large Language Models with Optimal Planning Proficiency](https://mlsanity.com/paper/2304.11477/) (2023)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Text2Motion: From Natural Language Instructions to Feasible Plans](https://mlsanity.com/paper/2303.12153/) (2023)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [Scaling Up and Distilling Down: Language-Guided Robot Skill Acquisition](https://mlsanity.com/paper/2307.14535/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Task and Motion Planning with Large Language Models for Object Rearrangement](https://mlsanity.com/paper/2303.06247/) (2023)

## Built on by (most cited first, 16 of 16)

- [CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation](https://mlsanity.com/paper/2603.22435/) (2026)
- [ASPIRE: Agentic /Skills Discovery for Robotics](https://mlsanity.com/paper/2607.00272/) (2026)
- [RHO: Your Coding Agent is Secretly a Roboticist](https://mlsanity.com/paper/2606.16458/) (2026)
- [SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning](https://mlsanity.com/paper/2605.09423/) (2026)
- [SPADE: Self-Play in Adaptive Synthetic Executable Environments](https://mlsanity.com/paper/2608.19197/) (2026)
- [Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks](https://mlsanity.com/paper/2507.23172/) (2025)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [Digital Red Queen: Adversarial Program Evolution in Core War with LLMs](https://mlsanity.com/paper/2601.03335/) (2026)
- [A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards](https://mlsanity.com/paper/2502.08643/) (2025)
- [Scalable Strategies for Continual Learning with Replay](https://mlsanity.com/paper/2505.12512/) (2025)
- [DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum](https://mlsanity.com/paper/2609.19801/) (2026)
- [Masked Diffusion Language Models are Strong and Steerable Text-Based World Models for Agentic RL](https://mlsanity.com/paper/2607.16204/) (2026)
- [Active Curriculum Refinement for Reinforcement Learning](https://mlsanity.com/paper/2608.26469/) (2026)
- [Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvement](https://mlsanity.com/paper/2609.13236/) (2026)
- [A Model-Driven Approach for Developing Families of Reinforcement Learning Environments](https://mlsanity.com/paper/2606.20324/) (2026)
- [LLM-to-Flow Distillation: Teaching Natural Language Goals to Scientific Generators](https://mlsanity.com/paper/2610.17246/) (2026)

## Abstract (arXiv)

Recent work has demonstrated that a promising strategy for teaching robots a wide range of complex skills is by training them on a curriculum of progressively more challenging environments. However, developing an effective curriculum of environment distributions currently requires significant expertise, which must be repeated for every new domain. Our key insight is that environments are often naturally represented as code. Thus, we probe whether effective environment curriculum design can be achieved and automated via code generation by large language models (LLM). In this paper, we introduce Eurekaverse, an unsupervised environment design algorithm that uses LLMs to sample progressively more challenging, diverse, and learnable environments for skill training. We validate Eurekaverse's effectiveness in the domain of quadrupedal parkour learning, in which a quadruped robot must traverse through a variety of obstacle courses. The automatic curriculum designed by Eurekaverse enables gradual learning of complex parkour skills in simulation and can successfully transfer to the real-world, outperforming manual training courses designed by humans.
