# Computational Lower Bounds for Regret Minimization in Normal-Form Games

arXiv: https://arxiv.org/abs/2411.01721 · HTML: https://mlsanity.com/paper/2411.01721/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 81 references that are in the map.
- First posted on arXiv 4 Nov 2024.

## Builds on (most cited first, 24 of 24)

- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Fast swap regret minimization and applications to approximate correlated equilibria](https://mlsanity.com/paper/2310.19647/) (2023)
- [Settling the complexity of computing approximate two-player Nash equilibria](https://mlsanity.com/paper/1606.04550/) (2016)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Dictionary Learning and Tensor Decomposition via the Sum-of-Squares Method](https://mlsanity.com/paper/1407.1543/) (2014)
- [Polynomial-time Tensor Decompositions with Sum-of-Squares](https://mlsanity.com/paper/1610.01980/) (2016)
- [Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games](https://mlsanity.com/paper/2111.08911/) (2021)
- [Polynomial-Time Sum-of-Squares Can Robustly Estimate Mean and Covariance of Gaussians Optimally](https://mlsanity.com/paper/2110.11853/) (2021)
- [Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games](https://mlsanity.com/paper/2401.15240/) (2024)
- [Sum-of-squares proofs and the quest toward optimal algorithms](https://mlsanity.com/paper/1404.5236/) (2014)
- [Sum-of-squares lower bounds for planted clique](https://mlsanity.com/paper/1503.06447/) (2015)
- [Rounding Sum-of-Squares Relaxations](https://mlsanity.com/paper/1312.6652/) (2013)
- [Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games](https://mlsanity.com/paper/2303.12287/) (2023)
- [Improved Sum-of-Squares Lower Bounds for Hidden Clique and Hidden Submatrix Problems](https://mlsanity.com/paper/1502.06590/) (2015)
- [Near-Optimal Communication Lower Bounds for Approximate Nash Equilibria](https://mlsanity.com/paper/1805.06387/) (2018)
- [Query Complexity of Correlated Equilibrium](https://mlsanity.com/paper/1306.2437/) (2013)
- [Finding Approximate Nash Equilibria of Bimatrix Games via Payoff Queries](https://mlsanity.com/paper/1310.7419/) (2013)
- [Smoothed Complexity of 2-player Nash Equilibria](https://mlsanity.com/paper/2007.10857/) (2020)
- [Polynomial-Time Computation of Exact Phi-Equilibria in Polyhedral Games](https://mlsanity.com/paper/2402.16316/) (2024)
- [The complexity of approximate (coarse) correlated equilibrium for incomplete information games](https://mlsanity.com/paper/2406.02357/) (2024)
- [Lower Bounds for the Query Complexity of Equilibria in Lipschitz Games](https://mlsanity.com/paper/2107.03898/) (2021)
- [Towards Characterizing the First-order Query Complexity of Learning (Approximate) Nash Equilibria in Zero-sum Matrix Games](https://mlsanity.com/paper/2304.12768/) (2023)

## Abstract (arXiv)

A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of this problem and the renewed interest it has received in recent years, a basic question remains open: how many iterations are needed to approximate an equilibrium under the usual normal-form representation? In this paper, we provide evidence that existing learning algorithms, such as multiplicative weights update, are close to optimal. In particular, we prove lower bounds for the problem of computing a CE that can be expressed as a uniform mixture of T product distributions -- namely, a uniform T-sparse CE; such lower bounds immediately circumscribe (computationally bounded) regret minimization algorithms in games. Our results are obtained in the algorithmic framework put forward by Kothari and Mehta (STOC 2018) in the context of computing Nash equilibria, which consists of the sum-of-squares (SoS) relaxation in conjunction with oracle access to a verification oracle; the goal in that framework is to lower bound either the degree of the SoS relaxation or the number of queries to the verification oracle. Here, we obtain two such hardness results, precluding computing i) uniform log n-sparse CE when ε =poly(1/log n) and ii) uniform n1 - o(1)-sparse CE when ε = poly(1/n).
