# Technical Report for SoccerNet Challenge 2022 -- Replay Grounding Task

arXiv: https://arxiv.org/abs/2411.00881 · HTML: https://mlsanity.com/paper/2411.00881/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 7 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Builds on (most cited first, 7 of 7)

- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Soft-NMS -- Improving Object Detection With One Line of Code](https://mlsanity.com/paper/1704.04503/) (2017)
- [G-TAD: Sub-Graph Localization for Temporal Action Detection](https://mlsanity.com/paper/1911.11462/) (2019)
- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [Temporal Context Aggregation Network for Temporal Action Proposal Refinement](https://mlsanity.com/paper/2103.13141/) (2021)
- [Feature Combination Meets Attention: Baidu Soccer Embeddings and Transformer based Temporal Detection](https://mlsanity.com/paper/2106.14447/) (2021)
- [Faster-TAD: Towards Temporal Action Detection with Proposal Generation and Classification in a Unified Network](https://mlsanity.com/paper/2204.02674/) (2022)

## Abstract (arXiv)

In order to make full use of video information, we transform the replay grounding problem into a video action location problem. We apply a unified network Faster-TAD proposed by us for temporal action detection to get the results of replay grounding. Finally, by observing the data distribution of the training data, we refine the output of the model to get the final submission.
