# StyleTex: Style Image-Guided Texture Generation for 3D Models

arXiv: https://arxiv.org/abs/2411.00399 · HTML: https://mlsanity.com/paper/2411.00399/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 80 references that are in the map.
- First posted on arXiv 1 Nov 2024.

## Builds on (most cited first, 30 of 52)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [A Learned Representation For Artistic Style](https://mlsanity.com/paper/1610.07629/) (2016)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Inversion-Based Style Transfer with Diffusion Models](https://mlsanity.com/paper/2211.13203/) (2022)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [StyleDrop: Text-to-Image Generation in Any Style](https://mlsanity.com/paper/2306.00983/) (2023)
- [Arbitrary Style Transfer with Style-Attentional Networks](https://mlsanity.com/paper/1812.02342/) (2018)
- [Texture Networks: Feed-forward Synthesis of Textures and Stylized Images](https://mlsanity.com/paper/1603.03417/) (2016)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Implicit Style-Content Separation using B-LoRA](https://mlsanity.com/paper/2403.14572/) (2024)

## Built on by (most cited first, 14 of 14)

- [FlexPainter: Flexible and Multi-View Consistent Texture Generation](https://mlsanity.com/paper/2506.02620/) (2025)
- [StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance](https://mlsanity.com/paper/2509.13301/) (2025)
- [PEGAsus: 3D Personalization of Geometry and Appearance](https://mlsanity.com/paper/2602.08198/) (2026)
- [LaFiTe: A Generative Latent Field for 3D Native Texturing](https://mlsanity.com/paper/2512.04786/) (2025)
- [GT2-GS: Geometry-aware Texture Transfer for Gaussian Splatting](https://mlsanity.com/paper/2505.15208/) (2025)
- [MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models](https://mlsanity.com/paper/2501.15981/) (2025)
- [Jigsaw3D: Disentangled 3D Style Transfer via Patch Shuffling and Masking](https://mlsanity.com/paper/2510.10497/) (2025)
- [ScribbleSense: Generative Scribble-Based Texture Editing with Intent Prediction](https://mlsanity.com/paper/2601.22455/) (2026)
- [DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement](https://mlsanity.com/paper/2607.24721/) (2026)
- [LumiX: Structured and Coherent Text-to-Intrinsic Generation](https://mlsanity.com/paper/2512.02781/) (2025)
- [Structured 3D Latents Are Surprisingly Powerful: Unleashing Generalizable Style with 2D Diffusion](https://mlsanity.com/paper/2605.04412/) (2026)
- [Advances in Neural 3D Mesh Texturing: A Survey](https://mlsanity.com/paper/2606.00137/) (2026)
- [OrnaStyler: Ornament-Aware Latent Editing for Content-Preserving 3D Stylization](https://mlsanity.com/paper/2608.29905/) (2026)
- [DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylization](https://mlsanity.com/paper/2610.02044/) (2026)

## Abstract (arXiv)

Style-guided texture generation aims to generate a texture that is harmonious with both the style of the reference image and the geometry of the input mesh, given a reference style image and a 3D mesh with its text description. Although diffusion-based 3D texture generation methods, such as distillation sampling, have numerous promising applications in stylized games and films, it requires addressing two challenges: 1) decouple style and content completely from the reference image for 3D models, and 2) align the generated texture with the color tone, style of the reference image, and the given text prompt. To this end, we introduce StyleTex, an innovative diffusion-model-based framework for creating stylized textures for 3D models. Our key insight is to decouple style information from the reference image while disregarding content in diffusion-based distillation sampling. Specifically, given a reference image, we first decompose its style feature from the image CLIP embedding by subtracting the embedding's orthogonal projection in the direction of the content feature, which is represented by a text CLIP embedding. Our novel approach to disentangling the reference image's style and content information allows us to generate distinct style and content features. We then inject the style feature into the cross-attention mechanism to incorporate it into the generation process, while utilizing the content feature as a negative prompt to further dissociate content information. Finally, we incorporate these strategies into StyleTex to obtain stylized textures. The resulting textures generated by StyleTex retain the style of the reference image, while also aligning with the text prompts and intrinsic details of the given 3D mesh. Quantitative and qualitative experiments show that our method outperforms existing baseline methods by a significant margin.
