# Direct Preference Optimization for Primitive-Enabled Hierarchical RL: A Bilevel Approach

arXiv: https://arxiv.org/abs/2411.00361 · HTML: https://mlsanity.com/paper/2411.00361/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 28 of its 42 references that are in the map.
- First posted on arXiv 1 Nov 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 28 of 28)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [From r to Q^*: Your Language Model is Secretly a Q-Function](https://mlsanity.com/paper/2404.12358/) (2024)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [BOME! Bilevel Optimization Made Easy: A Simple First-Order Approach](https://mlsanity.com/paper/2209.08709/) (2022)
- [Contrastive Preference Learning: Learning from Human Feedback without RL](https://mlsanity.com/paper/2310.13639/) (2023)
- [Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks](https://mlsanity.com/paper/2110.03655/) (2021)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Accelerating Robotic Reinforcement Learning via Parameterized Action Primitives](https://mlsanity.com/paper/2110.15360/) (2021)
- [When Waiting is not an Option : Learning Options with a Deliberation Cost](https://mlsanity.com/paper/1709.04571/) (2017)
- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [Sub-policy Adaptation for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1906.05862/) (2019)
- [Learning Curriculum Policies for Reinforcement Learning](https://mlsanity.com/paper/1812.00285/) (2018)
- [State-Conditioned Adversarial Subgoal Generation](https://mlsanity.com/paper/2201.09635/) (2022)
- [Weak Human Preference Supervision For Deep Reinforcement Learning](https://mlsanity.com/paper/2007.12904/) (2020)
- [PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2306.06394/) (2023)
- [PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling](https://mlsanity.com/paper/2404.13423/) (2024)
- [CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2304.03535/) (2023)

## Built on by (most cited first, 1 of 1)

- [HiPO: Hierarchical Preference Optimization for Adaptive Reasoning in LLMs](https://mlsanity.com/paper/2604.20140/) (2026)

## Abstract (arXiv)

Hierarchical reinforcement learning (HRL) enables agents to solve complex, long-horizon tasks by decomposing them into manageable sub-tasks. However, HRL methods face two fundamental challenges: (i) non-stationarity caused by the evolving lower-level policy during training, which destabilizes higher-level learning, and (ii) the generation of infeasible subgoals that lower-level policies cannot achieve. To address these challenges, we introduce DIPPER, a novel HRL framework that formulates goal-conditioned HRL as a bi-level optimization problem and leverages direct preference optimization (DPO) to train the higher-level policy. By learning from stationary preference comparisons over subgoal sequences rather than rewards that depend on the evolving lower-level policy, DIPPER mitigates the impact of non-stationarity on hierarchical learning. To address infeasible subgoals, DIPPER incorporates lower-level value function regularization that encourages the higher-level policy to propose achievable subgoals. We also introduce two novel metrics to quantitatively verify that DIPPER mitigates non-stationarity and infeasible subgoal generation issues in HRL. We perform empirical evaluations on challenging robotic navigation and manipulation benchmarks and show that DIPPER achieves upto 40% improvements over state-of-the-art baselines, demonstrating that preference-based methods can effectively alleviate persistent challenges in hierarchical
