# All-frequency Full-body Human Image Relighting

arXiv: https://arxiv.org/abs/2411.00356 · HTML: https://mlsanity.com/paper/2411.00356/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 41 references that are in the map.
- First posted on arXiv 1 Nov 2024.

## Builds on (most cited first, 24 of 24)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Predicting Depth, Surface Normals and Semantic Labels with a Common Multi-Scale Convolutional Architecture](https://mlsanity.com/paper/1411.4734/) (2014)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [StyleGAN-Human: A Data-Centric Odyssey of Human Generation](https://mlsanity.com/paper/2204.11823/) (2022)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Learning Physics-guided Face Relighting under Directional Light](https://mlsanity.com/paper/1906.03355/) (2019)
- [Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation](https://mlsanity.com/paper/2209.10510/) (2022)
- [Self-supervised Outdoor Scene Relighting](https://mlsanity.com/paper/2107.03106/) (2021)
- [Face Relighting with Geometrically Consistent Shadows](https://mlsanity.com/paper/2203.16681/) (2022)
- [Towards High Fidelity Face Relighting with Realistic Shadows](https://mlsanity.com/paper/2104.00825/) (2021)
- [Geometry-aware Single-image Full-body Human Relighting](https://mlsanity.com/paper/2207.04750/) (2022)
- [Single-image Full-body Human Relighting](https://mlsanity.com/paper/2107.07259/) (2021)
- [OutCast: Outdoor Single-image Relighting with Cast Shadows](https://mlsanity.com/paper/2204.09341/) (2022)
- [Temporally Consistent Video Colorization with Deep Feature Propagation and Self-regularization Learning](https://mlsanity.com/paper/2110.04562/) (2021)
- [Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation](https://mlsanity.com/paper/2110.07272/) (2021)
- [Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Images](https://mlsanity.com/paper/1908.02714/) (2019)
- [PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing](https://mlsanity.com/paper/2303.00137/) (2023)
- [Half-body Portrait Relighting with Overcomplete Lighting Representation](https://mlsanity.com/paper/2106.13425/) (2021)
- [Differentiable Shadow Mapping for Efficient Inverse Graphics](https://mlsanity.com/paper/2308.10896/) (2023)

## Built on by (most cited first, 3 of 3)

- [HumanMaterial: Human Material Estimation from a Single Image via Progressive Training](https://mlsanity.com/paper/2507.18385/) (2025)
- [BodyReLux: Temporally Consistent Full-Body Video Relighting](https://mlsanity.com/paper/2605.21766/) (2026)
- [HAFMat: Hybrid Priors Guided Adaptive Fusion for Single-Image Human Material Estimation](https://mlsanity.com/paper/2606.16323/) (2026)

## Abstract (arXiv)

Relighting of human images enables post-photography editing of lighting effects in portraits. The current mainstream approach uses neural networks to approximate lighting effects without explicitly accounting for the principle of physical shading. As a result, it often has difficulty representing high-frequency shadows and shading. In this paper, we propose a two-stage relighting method that can reproduce physically-based shadows and shading from low to high frequencies. The key idea is to approximate an environment light source with a set of a fixed number of area light sources. The first stage employs supervised inverse rendering from a single image using neural networks and calculates physically-based shading. The second stage then calculates shadow for each area light and sums up to render the final image. We propose to make soft shadow mapping differentiable for the area-light approximation of environment lighting. We demonstrate that our method can plausibly reproduce all-frequency shadows and shading caused by environment illumination, which have been difficult to reproduce using existing methods.
