# StepCountJITAI: simulation environment for RL with application to physical activity adaptive intervention

arXiv: https://arxiv.org/abs/2411.00336 · HTML: https://mlsanity.com/paper/2411.00336/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for clinical treatment and surgery, one of 15 directions in Deep reinforcement learning methods.
- Builds on 5 of its 13 references that are in the map.
- First posted on arXiv 1 Nov 2024.

## Placed in

- Deep reinforcement learning methods / [RL for clinical treatment and surgery](https://mlsanity.com/deeprl/rl-for-clinical-treatment-and-surgery/)

## Builds on (most cited first, 5 of 5)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [Batch Policy Learning in Average Reward Markov Decision Processes](https://mlsanity.com/paper/2007.11771/) (2020)
- [Assessing the Impact of Context Inference Error and Partial Observability on RL Methods for Just-In-Time Adaptive Interventions](https://mlsanity.com/paper/2305.09913/) (2023)

## Built on by (most cited first, 1 of 1)

- [Enhancing Adaptive Behavioral Interventions with LLM Inference from Participant-Described States](https://mlsanity.com/paper/2507.03871/) (2025)

## Abstract (arXiv)

The use of reinforcement learning (RL) to learn policies for just-in-time adaptive interventions (JITAIs) is of significant interest in many behavioral intervention domains including improving levels of physical activity. In a messaging-based physical activity JITAI, a mobile health app is typically used to send messages to a participant to encourage engagement in physical activity. In this setting, RL methods can be used to learn what intervention options to provide to a participant in different contexts. However, deploying RL methods in real physical activity adaptive interventions comes with challenges: the cost and time constraints of real intervention studies result in limited data to learn adaptive intervention policies. Further, commonly used RL simulation environments have dynamics that are of limited relevance to physical activity adaptive interventions and thus shed little light on what RL methods may be optimal for this challenging application domain. In this paper, we introduce StepCountJITAI, an RL environment designed to foster research on RL methods that address the significant challenges of policy learning for adaptive behavioral interventions.
