# GPT for Games: An Updated Scoping Review (2020-2024)

arXiv: https://arxiv.org/abs/2411.00308 · HTML: https://mlsanity.com/paper/2411.00308/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 77 of its 265 references that are in the map.
- First posted on arXiv 1 Nov 2024.

## Builds on (most cited first, 30 of 77)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Retrieval-Augmented Generation for Large Language Models: A Survey](https://mlsanity.com/paper/2312.10997/) (2023)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Recommendation as Instruction Following: A Large Language Model Empowered Recommendation Approach](https://mlsanity.com/paper/2305.07001/) (2023)
- [Compact Language Models via Pruning and Knowledge Distillation](https://mlsanity.com/paper/2407.14679/) (2024)
- [Training Language Models with Language Feedback at Scale](https://mlsanity.com/paper/2303.16755/) (2023)
- [Human-Centered Explainable AI (XAI): From Algorithms to User Experiences](https://mlsanity.com/paper/2110.10790/) (2021)
- [Pretrained Language Models for Text Generation: A Survey](https://mlsanity.com/paper/2201.05273/) (2022)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Towards Human-centered Explainable AI: A Survey of User Studies for Model Explanations](https://mlsanity.com/paper/2210.11584/) (2022)
- [A Survey of GPT-3 Family Large Language Models Including ChatGPT and GPT-4](https://mlsanity.com/paper/2310.12321/) (2023)
- [Chess as a Testbed for Language Model State Tracking](https://mlsanity.com/paper/2102.13249/) (2021)
- [Level Generation Through Large Language Models](https://mlsanity.com/paper/2302.05817/) (2023)
- [LLM Discussion: Enhancing the Creativity of Large Language Models via Discussion Framework and Role-Play](https://mlsanity.com/paper/2405.06373/) (2024)
- [Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation](https://mlsanity.com/paper/2312.02439/) (2023)
- [LLaRA: Large Language-Recommendation Assistant](https://mlsanity.com/paper/2312.02445/) (2023)
- [Shaping Human-AI Collaboration: Varied Scaffolding Levels in Co-writing with Language Models](https://mlsanity.com/paper/2402.11723/) (2024)
- [Beyond Answers: Transferring Reasoning Capabilities to Smaller LLMs Using Multi-Teacher Knowledge Distillation](https://mlsanity.com/paper/2402.04616/) (2024)
- [GameGPT: Multi-agent Collaborative Framework for Game Development](https://mlsanity.com/paper/2310.08067/) (2023)
- [Small Models are Valuable Plug-ins for Large Language Models](https://mlsanity.com/paper/2305.08848/) (2023)

## Built on by (most cited first, 10 of 10)

- [GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games](https://mlsanity.com/paper/2508.08501/) (2025)
- [UrzaGPT: LoRA-Tuned Large Language Models for Card Selection in Collectible Card Games](https://mlsanity.com/paper/2508.08382/) (2025)
- [How LLMs are Shaping the Future of Virtual Reality](https://mlsanity.com/paper/2508.00737/) (2025)
- [Meta-Evaluating Local LLMs: Rethinking Performance Metrics for Serious Games](https://mlsanity.com/paper/2504.12333/) (2025)
- [Automated Item Neutralization for Non-Cognitive Scales: A Large Language Model Approach to Reducing Social-Desirability Bias](https://mlsanity.com/paper/2509.19314/) (2025)
- [Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design](https://mlsanity.com/paper/2603.03644/) (2026)
- [The Garden of Forking Paths: Threading Narrative Archetype as a Semantic Signal Through Gameplay Planning](https://mlsanity.com/paper/2605.01245/) (2026)
- [An Exploratory Case Study of LLM-Assisted Refactoring and Gameplay Feature Generation in an Endless Runner Game](https://mlsanity.com/paper/2606.21171/) (2026)
- [AI Native Games: A Survey and Roadmap](https://mlsanity.com/paper/2607.00527/) (2026)
- [Game AI Not Fun? A Scoping Review and Meta-Analysis on the Differences in Enjoyment between Human and Computer Opponents](https://mlsanity.com/paper/2607.24749/) (2026)

## Abstract (arXiv)

Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and identify both emerging trends and unexplored areas, this paper introduces an updated scoping review of 177 articles, 122 of which were published in 2024, to explore GPT's potential for games. By coding and synthesizing the papers, we identify five prominent applications of GPT in current game research: procedural content generation, mixed-initiative game design, mixed-initiative gameplay, playing games, and game user research. Drawing on insights from these application areas and emerging research, we propose future studies should focus on expanding the technical boundaries of the GPT models and exploring the complex interaction dynamics between them and users. This review aims to illustrate the state of the art in innovative GPT applications in games, offering a foundation to enrich game development and enhance player experiences through cutting-edge AI innovations.
