# PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks

arXiv: https://arxiv.org/abs/2411.00081 · HTML: https://mlsanity.com/paper/2411.00081/

## Key facts

- Cited by 82 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 0 of its 64 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Built on by (most cited first, 30 of 82)

- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [PlanGenLLMs: A Modern Survey of LLM Planning Capabilities](https://mlsanity.com/paper/2502.11221/) (2025)
- [Large Language Models for Planning: A Comprehensive and Systematic Survey](https://mlsanity.com/paper/2505.19683/) (2025)
- [Multi-agent Embodied AI: Advances and Future Directions](https://mlsanity.com/paper/2505.05108/) (2025)
- [Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities](https://mlsanity.com/paper/2507.13019/) (2025)
- [CognitiveDrone: A VLA Model and Evaluation Benchmark for Real-Time Cognitive Task Solving and Reasoning in UAVs](https://mlsanity.com/paper/2503.01378/) (2025)
- [TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2412.05255/) (2024)
- [Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning](https://mlsanity.com/paper/2504.17950/) (2025)
- [Embodied Agents Meet Personalization: Investigating Challenges and Solutions Through the Lens of Memory Utilization](https://mlsanity.com/paper/2505.16348/) (2025)
- [VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning](https://mlsanity.com/paper/2506.09049/) (2025)
- [EgoNormia: Benchmarking Physical Social Norm Understanding](https://mlsanity.com/paper/2502.20490/) (2025)
- [The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMs](https://mlsanity.com/paper/2602.11583/) (2026)
- [A Call for Collaborative Intelligence: Why Human-Agent Systems Should Precede AI Autonomy](https://mlsanity.com/paper/2506.09420/) (2025)
- [Orchestrating Human-AI Teams: The Manager Agent as a Unifying Research Challenge](https://mlsanity.com/paper/2510.02557/) (2025)
- [ViGiL3D: A Linguistically Diverse Dataset for 3D Visual Grounding](https://mlsanity.com/paper/2501.01366/) (2025)
- [PLANET: A Collection of Benchmarks for Evaluating LLMs' Planning Capabilities](https://mlsanity.com/paper/2504.14773/) (2025)
- [CREW-WILDFIRE: Benchmarking Agentic Multi-Agent Collaborations at Scale](https://mlsanity.com/paper/2507.05178/) (2025)
- [Modeling Others' Minds as Code](https://mlsanity.com/paper/2510.01272/) (2025)
- [RoboAgent: Chaining Basic Capabilities for Embodied Task Planning](https://mlsanity.com/paper/2604.07774/) (2026)
- [AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints](https://mlsanity.com/paper/2606.05622/) (2026)
- [MageBench: Bridging Large Multimodal Models to Agents](https://mlsanity.com/paper/2412.04531/) (2024)
- [ADAPT: Actively Discovering and Adapting to Preferences for any Task](https://mlsanity.com/paper/2504.04040/) (2025)
- [TextAtari: 100K Frames Game Playing with Language Agents](https://mlsanity.com/paper/2506.04098/) (2025)
- [When Should Users Check? Modeling Confirmation Frequency in Multi-Step Agentic AI Tasks](https://mlsanity.com/paper/2510.05307/) (2025)
- [A Survey on Evaluating Quality and Trustworthiness in LLM-Generated Data](https://mlsanity.com/paper/2601.17717/) (2026)
- [Agent Identity Evals: Measuring Agentic Identity](https://mlsanity.com/paper/2507.17257/) (2025)
- [IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation](https://mlsanity.com/paper/2511.17384/) (2025)
- [MA-EgoQA: Question Answering over Egocentric Videos from Multiple Embodied Agents](https://mlsanity.com/paper/2603.09827/) (2026)
- [WorldLines: Benchmarking and Modeling Long-Horizon Stateful Embodied Agents](https://mlsanity.com/paper/2606.18847/) (2026)
- [Plan Verification for LLM-Based Embodied Task Completion Agents](https://mlsanity.com/paper/2509.02761/) (2025)

## Abstract (arXiv)

We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation in the loop for grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with real humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction.
