# Zonal RL-RRT: Integrated RL-RRT Path Planning with Collision Probability and Zone Connectivity

arXiv: https://arxiv.org/abs/2410.24205 · HTML: https://mlsanity.com/paper/2410.24205/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 61 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Builds on (most cited first, 12 of 12)

- [Learning Sampling Distributions for Robot Motion Planning](https://mlsanity.com/paper/1709.05448/) (2017)
- [Motion Planning Networks: Bridging the Gap Between Learning-based and Classical Motion Planners](https://mlsanity.com/paper/1907.06013/) (2019)
- [Path Planning using Neural A* Search](https://mlsanity.com/paper/2009.07476/) (2020)
- [Informed RRT*: Optimal Sampling-based Path Planning Focused via Direct Sampling of an Admissible Ellipsoidal Heuristic](https://mlsanity.com/paper/1404.2334/) (2014)
- [Batch Informed Trees (BIT*): Sampling-based Optimal Planning via the Heuristically Guided Search of Implicit Random Geometric Graphs](https://mlsanity.com/paper/1405.5848/) (2014)
- [Learning Heuristic Search via Imitation](https://mlsanity.com/paper/1707.03034/) (2017)
- [Neural Path Planning: Fixed Time, Near-Optimal Path Generation via Oracle Imitation](https://mlsanity.com/paper/1904.11102/) (2019)
- [RL-RRT: Kinodynamic Motion Planning via Learning Reachability Estimators from RL Policies](https://mlsanity.com/paper/1907.04799/) (2019)
- [PythonRobotics: a Python code collection of robotics algorithms](https://mlsanity.com/paper/1808.10703/) (2018)
- [A review of mobile robot motion planning methods: from classical motion planning workflows to reinforcement learning-based architectures](https://mlsanity.com/paper/2108.13619/) (2021)
- [Potential Functions based Sampling Heuristic For Optimal Path Planning](https://mlsanity.com/paper/1704.00264/) (2017)
- [Motion Planning by Reinforcement Learning for an Unmanned Aerial Vehicle in Virtual Open Space with Static Obstacles](https://mlsanity.com/paper/2009.11799/) (2020)

## Abstract (arXiv)

Path planning in complex environments poses significant challenges, particularly in achieving time efficiency while maintaining a fair success rate and path cost. To address these issues, we introduce a novel path-planning algorithm, Zonal RL-RRT, that leverages kd-tree partitioning to segment the map into zones while addressing zone connectivity, ensuring seamless transitions between zones. By breaking down the complex environment into multiple zones and using Value Iteration as the high-level decision-maker, our algorithm achieves a 3x improvement in time efficiency compared to basic sampling methods such as RRT and RRT* in forest-like maps. Our approach outperforms heuristic-guided methods like BIT* and Informed RRT* by 1.5x in terms of runtime while maintaining robust and reliable success rates across 2D to 6D environments. Compared to learning-based methods like NeuralRRT* and MPNetSMP, as well as the heuristic RRT*J, our algorithm demonstrates, on average, 1.5x better performance in the same environments. We also evaluate the effectiveness of our approach through simulations of the UR10e arm manipulator in the MuJoCo environment. A key observation of our approach lies in its use of zone partitioning and Reinforcement Learning (RL) for adaptive high-level planning allowing the algorithm to accommodate flexible policies across diverse environments, making it a versatile tool for advanced path planning.
