# A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D

arXiv: https://arxiv.org/abs/2410.24123 · HTML: https://mlsanity.com/paper/2410.24123/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Oct 2024.

## Built on by (most cited first, 1 of 1)

- [No Pixel Left Behind: Filling Gaps in Anime Colorization](https://mlsanity.com/paper/2609.00800/) (2026)

## Abstract (arXiv)

Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored various options to balance quality, artist control, and workload, leading to several key decisions. For example, we chose patch-based texture synthesis over machine learning for better control and to avoid training data issues. We also addressed specifying style exemplars, managing multiple colors within a scene, controlling outlines and shadows, and reducing temporal noise. These insights were used to further refine our pipeline, ultimately enabling us to produce an experimental short film showcasing various styles.
