# Demystifying Linear MDPs and Novel Dynamics Aggregation Framework

arXiv: https://arxiv.org/abs/2410.24089 · HTML: https://mlsanity.com/paper/2410.24089/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 46 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Builds on (most cited first, 21 of 21)

- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes](https://mlsanity.com/paper/2012.08507/) (2020)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [Representation Learning for Online and Offline RL in Low-rank MDPs](https://mlsanity.com/paper/2110.04652/) (2021)
- [Provably Efficient Reinforcement Learning for Discounted MDPs with Feature Mapping](https://mlsanity.com/paper/2006.13165/) (2020)
- [Frequentist Regret Bounds for Randomized Least-Squares Value Iteration](https://mlsanity.com/paper/1911.00567/) (2019)
- [Sample Complexity of Reinforcement Learning using Linearly Combined Model Ensembles](https://mlsanity.com/paper/1910.10597/) (2019)
- [Model-free Representation Learning and Exploration in Low-rank MDPs](https://mlsanity.com/paper/2102.07035/) (2021)
- [Logarithmic Regret for Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2011.11566/) (2020)
- [Exponential Lower Bounds for Planning in MDPs With Linearly-Realizable Optimal Action-Value Functions](https://mlsanity.com/paper/2010.01374/) (2020)
- [Randomized Exploration for Reinforcement Learning with General Value Function Approximation](https://mlsanity.com/paper/2106.07841/) (2021)
- [Nearly Minimax Optimal Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2206.11489/) (2022)
- [Provably Efficient Reinforcement Learning with Aggregated States](https://mlsanity.com/paper/1912.06366/) (2019)
- [Efficient Reinforcement Learning in Deterministic Systems with Value Function Generalization](https://mlsanity.com/paper/1307.4847/) (2013)
- [Reinforcement Learning in Low-Rank MDPs with Density Features](https://mlsanity.com/paper/2302.02252/) (2023)
- [Model-Based Reinforcement Learning with Multinomial Logistic Function Approximation](https://mlsanity.com/paper/2212.13540/) (2022)

## Built on by (most cited first, 4 of 4)

- [Minimax Optimal Reinforcement Learning with Quasi-Optimism](https://mlsanity.com/paper/2503.00810/) (2025)
- [Near-Optimal Sample Complexity in Reward-Free Kernel-Based Reinforcement Learning](https://mlsanity.com/paper/2502.07715/) (2025)
- [Homomorphic Mappings for Value-Preserving State Aggregation in Markov Decision Processes](https://mlsanity.com/paper/2510.09965/) (2025)
- [Learning Kernel-Based MDPs from Episodic Preferential Feedback](https://mlsanity.com/paper/2605.23650/) (2026)

## Abstract (arXiv)

In this work, we prove that, in linear MDPs, the feature dimension d is lower bounded by S/U in order to aptly represent transition probabilities, where S is the size of the state space and U is the maximum size of directly reachable states. Hence, d can still scale with S depending on the direct reachability of the environment. To address this limitation of linear MDPs, we propose a novel structural aggregation framework based on dynamics, named as the "dynamics aggregation". For this newly proposed framework, we design a provably efficient hierarchical reinforcement learning algorithm in linear function approximation that leverages aggregated sub-structures. Our proposed algorithm exhibits statistical efficiency, achieving a regret of  tildeO ( dpsi3/2 H3/2√ N T ), where dpsi represents the feature dimension of aggregated subMDPs and N signifies the number of aggregated subMDPs. We establish that the condition dpsi3 N ll d3 is readily met in most real-world environments with hierarchical structures, enabling a substantial improvement in the regret bound compared to LSVI-UCB, which enjoys a regret of  tildeO (d3/2 H3/2 √ T). To the best of our knowledge, this work presents the first HRL algorithm with linear function approximation that offers provable guarantees.
