# Manipulating Vehicle 3D Shapes through Latent Space Editing

arXiv: https://arxiv.org/abs/2410.23931 · HTML: https://mlsanity.com/paper/2410.23931/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 46 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Builds on (most cited first, 29 of 29)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [GANSpace: Discovering Interpretable GAN Controls](https://mlsanity.com/paper/2004.02546/) (2020)
- [InterFaceGAN: Interpreting the Disentangled Face Representation Learned by GANs](https://mlsanity.com/paper/2005.09635/) (2020)
- [Unsupervised Discovery of Interpretable Directions in the GAN Latent Space](https://mlsanity.com/paper/2002.03754/) (2020)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [Diffusion-SDF: Text-to-Shape via Voxelized Diffusion](https://mlsanity.com/paper/2212.03293/) (2022)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly](https://mlsanity.com/paper/2308.10608/) (2023)
- [SKED: Sketch-guided Text-based 3D Editing](https://mlsanity.com/paper/2303.10735/) (2023)
- [3D-LDM: Neural Implicit 3D Shape Generation with Latent Diffusion Models](https://mlsanity.com/paper/2212.00842/) (2022)
- [RelGAN: Multi-Domain Image-to-Image Translation via Relative Attributes](https://mlsanity.com/paper/1908.07269/) (2019)
- [Enjoy Your Editing: Controllable GANs for Image Editing via Latent Space Navigation](https://mlsanity.com/paper/2102.01187/) (2021)
- [GAN-based Facial Attribute Manipulation](https://mlsanity.com/paper/2210.12683/) (2022)
- [Drag-guided diffusion models for vehicle image generation](https://mlsanity.com/paper/2306.09935/) (2023)
- [ByeGlassesGAN: Identity Preserving Eyeglasses Removal for Face Images](https://mlsanity.com/paper/2008.11042/) (2020)
- [VehicleSDF: A 3D generative model for constrained engineering design via surrogate modeling](https://mlsanity.com/paper/2410.18986/) (2024)
- [A Survey of Deep Facial Attribute Analysis](https://mlsanity.com/paper/1812.10265/) (2018)
- [3D Neural Sculpting (3DNS): Editing Neural Signed Distance Functions](https://mlsanity.com/paper/2209.13971/) (2022)
- [A comprehensive survey on semantic facial attribute editing using generative adversarial networks](https://mlsanity.com/paper/2205.10587/) (2022)
- [TunaGAN: Interpretable GAN for Smart Editing](https://mlsanity.com/paper/1908.06163/) (2019)

## Built on by (most cited first, 2 of 2)

- [AI Agents in Engineering Design: A Multi-Agent Framework for Aesthetic and Aerodynamic Car Design](https://mlsanity.com/paper/2503.23315/) (2025)
- [Steerable Anatomical Shape Synthesis with Implicit Neural Representations](https://mlsanity.com/paper/2504.03313/) (2025)

## Abstract (arXiv)

Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for fine-grained control over the editing of existing 3D objects. This paper introduces a framework that employs a pre-trained regressor, enabling continuous, precise, attribute-specific modifications to both the stylistic and geometric attributes of vehicle 3D models. Our method not only preserves the inherent identity of vehicle 3D objects, but also supports multi-attribute editing, allowing for extensive customization without compromising the model's structural integrity. Experimental results demonstrate the efficacy of our approach in achieving detailed edits on various vehicle 3D models.
