# Deterministic Exploration via Stationary Bellman Error Maximization

arXiv: https://arxiv.org/abs/2410.23840 · HTML: https://mlsanity.com/paper/2410.23840/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [EX2: Exploration with Exemplar Models for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01260/) (2017)
- [On Bonus-Based Exploration Methods in the Arcade Learning Environment](https://mlsanity.com/paper/2109.11052/) (2021)
- [Policy Evaluation Networks](https://mlsanity.com/paper/2002.11833/) (2020)
- [Parameter-Based Value Functions](https://mlsanity.com/paper/2006.09226/) (2020)
- [Collect & Infer -- a fresh look at data-efficient Reinforcement Learning](https://mlsanity.com/paper/2108.10273/) (2021)
- [Maximum Reward Formulation In Reinforcement Learning](https://mlsanity.com/paper/2010.03744/) (2020)
- [General Policy Evaluation and Improvement by Learning to Identify Few But Crucial States](https://mlsanity.com/paper/2207.01566/) (2022)
- [To the Max: Reinventing Reward in Reinforcement Learning](https://mlsanity.com/paper/2402.01361/) (2024)

## Abstract (arXiv)

Exploration is a crucial and distinctive aspect of reinforcement learning (RL) that remains a fundamental open problem. Several methods have been proposed to tackle this challenge. Commonly used methods inject random noise directly into the actions, indirectly via entropy maximization, or add intrinsic rewards that encourage the agent to steer to novel regions of the state space. Another previously seen idea is to use the Bellman error as a separate optimization objective for exploration. In this paper, we introduce three modifications to stabilize the latter and arrive at a deterministic exploration policy. Our separate exploration agent is informed about the state of the exploitation, thus enabling it to account for previous experiences. Further components are introduced to make the exploration objective agnostic toward the episode length and to mitigate instability introduced by far-off-policy learning. Our experimental results show that our approach can outperform varepsilon-greedy in dense and sparse reward settings.
