# CALE: Continuous Arcade Learning Environment

arXiv: https://arxiv.org/abs/2410.23810 · HTML: https://mlsanity.com/paper/2410.23810/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 71 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Builds on (most cited first, 30 of 44)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)
- [Understanding plasticity in neural networks](https://mlsanity.com/paper/2303.01486/) (2023)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Generalization and Regularization in DQN](https://mlsanity.com/paper/1810.00123/) (2018)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Mixtures of Experts Unlock Parameter Scaling for Deep RL](https://mlsanity.com/paper/2402.08609/) (2024)

## Built on by (most cited first, 5 of 5)

- [Hallucination in World Models is Predictable and Preventable](https://mlsanity.com/paper/2606.27326/) (2026)
- [The Formalism-Implementation Gap in Reinforcement Learning Research](https://mlsanity.com/paper/2510.16175/) (2025)
- [Boosting deep Reinforcement Learning using pretraining with Logical Options](https://mlsanity.com/paper/2603.06565/) (2026)
- [Representation Learning Enables Scalable Multitask Deep Reinforcement Learning](https://mlsanity.com/paper/2606.05555/) (2026)
- [Measure the Sim-to-Real Gap: Designing an Affordable Real-World Benchmark Platform for Reinforcement Learning in AIoT Systems](https://mlsanity.com/paper/2607.10309/) (2026)

## Abstract (arXiv)

We introduce the Continuous Arcade Learning Environment (CALE), an extension of the well-known Arcade Learning Environment (ALE) [Bellemare et al., 2013]. The CALE uses the same underlying emulator of the Atari 2600 gaming system (Stella), but adds support for continuous actions. This enables the benchmarking and evaluation of continuous-control agents (such as PPO [Schulman et al., 2017] and SAC [Haarnoja et al., 2018]) and value-based agents (such as DQN [Mnih et al., 2015] and Rainbow [Hessel et al., 2018]) on the same environment suite. We provide a series of open questions and research directions that CALE enables, as well as initial baseline results using Soft Actor-Critic. CALE is available as part of the ALE athttps://github.com/Farama-Foundation/Arcade-Learning-Environment.
