# GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2410.23718 · HTML: https://mlsanity.com/paper/2410.23718/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 54 references that are in the map.
- First posted on arXiv 31 Oct 2024.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [HiDDeN: Hiding Data With Deep Networks](https://mlsanity.com/paper/1807.09937/) (2018)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [StegaStamp: Invisible Hyperlinks in Physical Photographs](https://mlsanity.com/paper/1904.05343/) (2019)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2312.09228/) (2023)
- [Robust Invisible Video Watermarking with Attention](https://mlsanity.com/paper/1909.01285/) (2019)
- [3D-aware Image Synthesis via Learning Structural and Textural Representations](https://mlsanity.com/paper/2112.10759/) (2021)
- [Neural Point Catacaustics for Novel-View Synthesis of Reflections](https://mlsanity.com/paper/2301.01087/) (2023)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [ReDMark: Framework for Residual Diffusion Watermarking on Deep Networks](https://mlsanity.com/paper/1810.07248/) (2018)
- [CopyRNeRF: Protecting the CopyRight of Neural Radiance Fields](https://mlsanity.com/paper/2307.11526/) (2023)
- [Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantities](https://mlsanity.com/paper/2208.00549/) (2022)
- [Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings](https://mlsanity.com/paper/2104.13450/) (2021)
- [Mimic3D: Thriving 3D-Aware GANs via 3D-to-2D Imitation](https://mlsanity.com/paper/2303.09036/) (2023)
- [Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model](https://mlsanity.com/paper/2407.07735/) (2024)
- [Imaging Interiors: An Implicit Solution to Electromagnetic Inverse Scattering Problems](https://mlsanity.com/paper/2407.09352/) (2024)
- [Spy-Watermark: Robust Invisible Watermarking for Backdoor Attack](https://mlsanity.com/paper/2401.02031/) (2024)
- [GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields](https://mlsanity.com/paper/2407.13390/) (2024)

## Built on by (most cited first, 21 of 21)

- [GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.19895/) (2024)
- [AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing](https://mlsanity.com/paper/2512.07247/) (2025)
- [Stereo-GS: Multi-View Stereo Vision Model for Generalizable 3D Gaussian Splatting Reconstruction](https://mlsanity.com/paper/2507.14921/) (2025)
- [GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.18718/) (2025)
- [StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions](https://mlsanity.com/paper/2510.02314/) (2025)
- [GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Model](https://mlsanity.com/paper/2503.00531/) (2025)
- [CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting](https://mlsanity.com/paper/2503.12836/) (2025)
- [Align 3D Representation and Text Embedding for 3D Content Personalization](https://mlsanity.com/paper/2508.16932/) (2025)
- [Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey](https://mlsanity.com/paper/2602.03878/) (2026)
- [X-SG2S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks](https://mlsanity.com/paper/2502.10475/) (2025)
- [Immunizing 3D Gaussian Generative Models Against Unauthorized Fine-Tuning via Attribute-Space Traps](https://mlsanity.com/paper/2604.09688/) (2026)
- [GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning](https://mlsanity.com/paper/2606.10612/) (2026)
- [Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicit](https://mlsanity.com/paper/2602.02602/) (2026)
- [PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction](https://mlsanity.com/paper/2604.13153/) (2026)
- [Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography](https://mlsanity.com/paper/2604.15862/) (2026)
- [Denoising-GS: Gaussian Splatting with Spatial-aware Denoising](https://mlsanity.com/paper/2605.14880/) (2026)
- [4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting](https://mlsanity.com/paper/2605.22342/) (2026)
- [IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting](https://mlsanity.com/paper/2606.30024/) (2026)
- [NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2608.17447/) (2026)
- [Geometry-Preserving Blind Watermarking for Raw 3D Point Clouds](https://mlsanity.com/paper/2609.32222/) (2026)
- [Rethinking Visual Provenance: Detection and Watermarking Across Direct Visual Generation and LLM-Driven Code Rendering](https://mlsanity.com/paper/2610.08137/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become a crucial method for acquiring 3D assets. To protect the copyright of these assets, digital watermarking techniques can be applied to embed ownership information discreetly within 3DGS models. However, existing watermarking methods for meshes, point clouds, and implicit radiance fields cannot be directly applied to 3DGS models, as 3DGS models use explicit 3D Gaussians with distinct structures and do not rely on neural networks. Naively embedding the watermark on a pre-trained 3DGS can cause obvious distortion in rendered images. In our work, we propose an uncertainty-based method that constrains the perturbation of model parameters to achieve invisible watermarking for 3DGS. At the message decoding stage, the copyright messages can be reliably extracted from both 3D Gaussians and 2D rendered images even under various forms of 3D and 2D distortions. We conduct extensive experiments on the Blender, LLFF and MipNeRF-360 datasets to validate the effectiveness of our proposed method, demonstrating state-of-the-art performance on both message decoding accuracy and view synthesis quality.
